Промпт для видео Настраиваемые
Полёт в костюме-крыле от первого лица над водой и замком
Полёт в стиле камеры на шлеме через открытое небо: скольжение над блестящим озером, уклонение от атакующего дракона и посадка у каменного замка. Естественный дневной свет и чистый воздух делают высокоскоростное движение легко отслеживаемым.
- Модель
- Seedance
- Тип
- Видео
- Соотношение сторон
- 16:9
- Опубликован
- 25 апр. 2026
- Лайки на X
- 807
ДостопримечательностьСуществоПерсонаж
Промпт для видео
Символов: 2,496Subject: First-person player POV, with two gloved hands visible in frame, operating and adjusting a wingsuit-style flight rig attached to the body. Style: Live-action cinematic realism with sharp, clear details, high-speed motion that remains readable, physically accurate movement, and naturally controlled camera inertia. Environment: A vast sky environment with a large reflective water surface below, surrounded by cliffs and floating structures, with flying dragons in the distance. A medieval stone castle on the ground serves as the final waypoint. Natural daylight, clear air, high visibility, realistic water reflections, and believable spatial scale. Mood: A high-speed, high-tension flight experience. Overall immersive, realistic, intense, but always clear and readable. Timeline: 0:00 - 0:03 Start in first-person POV from high altitude. The castle waypoint is visible far ahead and shown on the mini-map. The player dives rapidly toward the water. Speed increases quickly, altitude drops fast, and the speed bar gradually fills. The water surface expands rapidly in view, increasing pressure and tension. SFX: strong wind rush 0:03 - 0:05 At the last moment before reaching the water, the player pulls up sharply, creating strong camera inertia compression. The player skims just above the water without touching it. Speed decreases, altitude rises, and the speed bar shortens accordingly. Water reflections sweep quickly beneath the frame. SFX: wind shift, surface rush 0:05 - 0:08 Transition into stable forward flight. Movement is smooth with slight natural head motion. The player precisely flies past cliffs and low structures. Overall motion remains controlled and fluid. SFX: steady airflow 0:08 - 0:11 A massive flying dragon charges directly toward the player at high speed. The player attempts to evade but gets clipped. The impact triggers a spin, with sky and ground flipping around the frame. SFX: dragon roar, air blast, turbulent wind 0:11 - 0:13 The spin slows and control is gradually regained. The horizon stabilizes. The player re-aligns toward the castle waypoint. Distance decreases rapidly. SFX: wind calming 0:13 - 0:15 The player descends near the castle and reaches the waypoint, distance reaching zero. A soft landing brings the motion to a complete stop. After landing, the player removes the wingsuit from the body and lowers it out of view. The camera remains steady at ground level facing the castle. SFX: landing impact, gear removal, wind fading
Промпт для изображения
Символов: 1,001Immersive first-person perspective, the player is gliding through the sky holding a glider with both hands, entering a vast and highly realistic fantasy open world filled with a strong sense of adventure. In the distance stands a stone-built castle, while dragons circle in the sky, adding scale and atmosphere. The scene features a VR spatial interface: quest objectives appear as distant 3D markers, a semi-transparent minimap floats slightly to the side in front of the player, and speed and altitude are shown as lightweight information layers near the player’s view. The UI uses a glassmorphism style with semi-transparent panels, rounded corners, soft shadows, and subtle glowing edges, with slight parallax based on head movement and naturally integrated into the environment. The visuals are highly realistic with rich detail and sharp clarity, colors are natural and vibrant with slightly enhanced saturation, the air is clean with no haze or fog, and distant scenery remains crisp and clear.
Как использовать
Начните с снаряжения для полёта и рук в перчатках, ведь вид от первого лица работает, только если они остаются в кадре. Замените замок на башню, маяк или другую достопримечательность, а дракона на любое крупное летающее существо, чтобы сохранить ощущение угрозы. Сохраните отметки времени и заметки об инерции камеры, так как они задают пикирование, выход из него и вращение. Промпт был опубликован для Seedance, поэтому он подходит для короткого кинематографичного клипа для трейлера игры или видеоролика в стиле VR.
Опубликовано в открытом доступе на X: 25 апр. 2026. Все права на этот промпт и его результат принадлежат автору. Это ваш промпт? Попросите обновить или удалить его.













