Videoprompt Aanpasbaar
Wingsuit-vlucht in eerste persoon over water en kasteel
Een vlucht in de stijl van een helmcamera door de open lucht, scheerend langs een spiegelend meer, een aanvallende draak ontwijkend en landend bij een stenen kasteel. Natuurlijk daglicht en helder zicht houden de snelle beweging makkelijk te volgen.
- Model
- Seedance
- Type
- Video
- Beeldverhouding
- 16:9
- Gedeeld
- 25 apr 2026
- Likes op X
- 807
LandmerkWezenPersonage
Videoprompt
2,496 tekensSubject: First-person player POV, with two gloved hands visible in frame, operating and adjusting a wingsuit-style flight rig attached to the body. Style: Live-action cinematic realism with sharp, clear details, high-speed motion that remains readable, physically accurate movement, and naturally controlled camera inertia. Environment: A vast sky environment with a large reflective water surface below, surrounded by cliffs and floating structures, with flying dragons in the distance. A medieval stone castle on the ground serves as the final waypoint. Natural daylight, clear air, high visibility, realistic water reflections, and believable spatial scale. Mood: A high-speed, high-tension flight experience. Overall immersive, realistic, intense, but always clear and readable. Timeline: 0:00 - 0:03 Start in first-person POV from high altitude. The castle waypoint is visible far ahead and shown on the mini-map. The player dives rapidly toward the water. Speed increases quickly, altitude drops fast, and the speed bar gradually fills. The water surface expands rapidly in view, increasing pressure and tension. SFX: strong wind rush 0:03 - 0:05 At the last moment before reaching the water, the player pulls up sharply, creating strong camera inertia compression. The player skims just above the water without touching it. Speed decreases, altitude rises, and the speed bar shortens accordingly. Water reflections sweep quickly beneath the frame. SFX: wind shift, surface rush 0:05 - 0:08 Transition into stable forward flight. Movement is smooth with slight natural head motion. The player precisely flies past cliffs and low structures. Overall motion remains controlled and fluid. SFX: steady airflow 0:08 - 0:11 A massive flying dragon charges directly toward the player at high speed. The player attempts to evade but gets clipped. The impact triggers a spin, with sky and ground flipping around the frame. SFX: dragon roar, air blast, turbulent wind 0:11 - 0:13 The spin slows and control is gradually regained. The horizon stabilizes. The player re-aligns toward the castle waypoint. Distance decreases rapidly. SFX: wind calming 0:13 - 0:15 The player descends near the castle and reaches the waypoint, distance reaching zero. A soft landing brings the motion to a complete stop. After landing, the player removes the wingsuit from the body and lowers it out of view. The camera remains steady at ground level facing the castle. SFX: landing impact, gear removal, wind fading
Afbeeldingsprompt
1,001 tekensImmersive first-person perspective, the player is gliding through the sky holding a glider with both hands, entering a vast and highly realistic fantasy open world filled with a strong sense of adventure. In the distance stands a stone-built castle, while dragons circle in the sky, adding scale and atmosphere. The scene features a VR spatial interface: quest objectives appear as distant 3D markers, a semi-transparent minimap floats slightly to the side in front of the player, and speed and altitude are shown as lightweight information layers near the player’s view. The UI uses a glassmorphism style with semi-transparent panels, rounded corners, soft shadows, and subtle glowing edges, with slight parallax based on head movement and naturally integrated into the environment. The visuals are highly realistic with rich detail and sharp clarity, colors are natural and vibrant with slightly enhanced saturation, the air is clean with no haze or fog, and distant scenery remains crisp and clear.
Zo gebruik je hem
Begin met de vliegrusting en de gehandschoende handen, want het pov-perspectief werkt alleen als ze in beeld blijven. Vervang het kasteel door een toren, vuurtoren of ander landmerk, en de draak door elk groot vliegend wezen om het gevoel van dreiging te behouden. Behoud de tijdlijnmomenten en de notities over camerainertie, want die dragen de duik, de optrekking en de draai. Het werd gedeeld als Seedance-prompt, dus het past bij een korte filmische clip voor een gametrailer of een VR-achtige sizzle reel.
Openbaar gedeeld op X op 25 apr 2026. Alle eer voor deze prompt en het resultaat gaat naar de maker. Is dit van jou? Vraag om een aanpassing of verwijdering.













