Prompt vidéo Personnalisables
Vol en wingsuit à la première personne au-dessus de l'eau et d'un château
Un vol filmé comme avec une caméra fixée au casque, à travers le ciel dégagé, effleurant un lac réfléchissant, esquivant un dragon qui fonce et atterrissant près d'un château de pierre. La lumière naturelle du jour et l'air limpide rendent le mouvement à grande vitesse facile à suivre.
- Modèle
- Seedance
- Type
- Vidéo
- Format d'image
- 16:9
- Partagé
- 25 avr. 2026
- J'aime sur X
- 807
MonumentCréaturePersonnage
Prompt vidéo
2,496 caractèresSubject: First-person player POV, with two gloved hands visible in frame, operating and adjusting a wingsuit-style flight rig attached to the body. Style: Live-action cinematic realism with sharp, clear details, high-speed motion that remains readable, physically accurate movement, and naturally controlled camera inertia. Environment: A vast sky environment with a large reflective water surface below, surrounded by cliffs and floating structures, with flying dragons in the distance. A medieval stone castle on the ground serves as the final waypoint. Natural daylight, clear air, high visibility, realistic water reflections, and believable spatial scale. Mood: A high-speed, high-tension flight experience. Overall immersive, realistic, intense, but always clear and readable. Timeline: 0:00 - 0:03 Start in first-person POV from high altitude. The castle waypoint is visible far ahead and shown on the mini-map. The player dives rapidly toward the water. Speed increases quickly, altitude drops fast, and the speed bar gradually fills. The water surface expands rapidly in view, increasing pressure and tension. SFX: strong wind rush 0:03 - 0:05 At the last moment before reaching the water, the player pulls up sharply, creating strong camera inertia compression. The player skims just above the water without touching it. Speed decreases, altitude rises, and the speed bar shortens accordingly. Water reflections sweep quickly beneath the frame. SFX: wind shift, surface rush 0:05 - 0:08 Transition into stable forward flight. Movement is smooth with slight natural head motion. The player precisely flies past cliffs and low structures. Overall motion remains controlled and fluid. SFX: steady airflow 0:08 - 0:11 A massive flying dragon charges directly toward the player at high speed. The player attempts to evade but gets clipped. The impact triggers a spin, with sky and ground flipping around the frame. SFX: dragon roar, air blast, turbulent wind 0:11 - 0:13 The spin slows and control is gradually regained. The horizon stabilizes. The player re-aligns toward the castle waypoint. Distance decreases rapidly. SFX: wind calming 0:13 - 0:15 The player descends near the castle and reaches the waypoint, distance reaching zero. A soft landing brings the motion to a complete stop. After landing, the player removes the wingsuit from the body and lowers it out of view. The camera remains steady at ground level facing the castle. SFX: landing impact, gear removal, wind fading
Prompt d'image
1,001 caractèresImmersive first-person perspective, the player is gliding through the sky holding a glider with both hands, entering a vast and highly realistic fantasy open world filled with a strong sense of adventure. In the distance stands a stone-built castle, while dragons circle in the sky, adding scale and atmosphere. The scene features a VR spatial interface: quest objectives appear as distant 3D markers, a semi-transparent minimap floats slightly to the side in front of the player, and speed and altitude are shown as lightweight information layers near the player’s view. The UI uses a glassmorphism style with semi-transparent panels, rounded corners, soft shadows, and subtle glowing edges, with slight parallax based on head movement and naturally integrated into the environment. The visuals are highly realistic with rich detail and sharp clarity, colors are natural and vibrant with slightly enhanced saturation, the air is clean with no haze or fog, and distant scenery remains crisp and clear.
Comment l'utiliser
Commencez par l'équipement de vol et les mains gantées, car la perspective à la première personne ne fonctionne que si elles restent dans le cadre. Remplacez le château par une tour, un phare ou un autre monument, et le dragon par n'importe quelle grande créature volante pour conserver la sensation de menace. Gardez les repères temporels et les notes sur l'inertie de la caméra, car ils portent la plongée, le redressement et la vrille. Il a été partagé comme prompt Seedance, il convient donc à un court clip cinématographique pour une bande-annonce de jeu ou un montage de type VR.
Partagé publiquement sur X le 25 avr. 2026. Tout le mérite de ce prompt et de son résultat revient à son créateur. Ce prompt est le vôtre ? Demandez une mise à jour ou un retrait.













