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Fox Girl Parkour Chase Through a Forest Canopy

A single handheld chase follows a fox girl sprinting over roots, sliding under trunks, and swinging up into bright canopy light. The camera never cuts, so the climb feels like one breathless run through painted forest.

Model
Seedance
Type
Video
Shared
30 May 2026
Likes on X
614
Make it yoursSwap in your own details: 11 blanks to fill

Storyboard refCharacter refProject cardContinuity headerScene packet+6 more

Video prompt

1,954 characters

Use @[storyboard ref] as the authoritative shot blueprint. Do not render the storyboard sheet itself. Ignore all borders, panel frames, text, labels, headers, swatches, director-strip graphics and layout elements. Treat each panel as one sequential beat inside a single continuous unbroken handheld rear-FPV chase shot. Create a cinematic 16:9 video of Felicita, the fox girl from @[character ref]. Final style: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop color, warm sunlight from left, cool skylight from right, forest haze, drifting pollen, fast leaf-shadow flicker, crisp silhouette, deep layered forest parallax, shallow reactive lens refocus. One continuous rear-chase camera, no cuts. The camera chases her breathlessly with handheld FPV momentum. 1. She crouches on a mossy path, ears twitching, then explodes forward into a sprint between roots. 2. Camera lurches after her, close behind, as she slides under a fallen trunk and kicks back to her feet. 3. She vaults a boulder, plants one sneaker on bark, and launches up the side of a tilted tree. 4. She catches a low branch with both hands, swings hard, and lands on a thick limb above the path. 5. The camera scrambles upward behind her, shaking with each step as leaves whip across the lens. 6. She sprints along a bending branch, leaps a gap, lands hard, and rebounds instantly to the next tree. 7. She dives through dense leaves, briefly becoming a sharp silhouette in green light. 8. One speed ramp as she flips over a snapping branch, tail and braids floating while splinters and pollen freeze around her. 9. Speed snaps back as she lands, skids along bark, grabs a vine, and swings around a massive trunk. 10. She releases the vine, rockets through a tunnel of leaves, looks back with a fierce grin, gives a loose two-finger gun gesture, then bursts upward.

Image prompt

2,101 characters

create a 16:9 image. [PROJECT CARD] Create a designed typographic masthead at the top of the sheet, not a table. TITLE LOCKUP: FELICITA / CANOPY RUN. META LINE: wild breathless chase / animated fantasy parkour / handheld FPV momentum. PRIORITY LINE: one continuous rear-chase camera, readable jumps, grabs, branch dodges, and upward forest geography. MICRO BRIEF: Follow the fox girl from mossy ground sprint to bright canopy burst in one unbroken shot. [CONTINUITY HEADER] SEQUENCE ID: FELICITA_FOREST_CHASE_01; PART: SINGLE; STYLE PACKET: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop Look palette, no glowing trail. REFERENCE PRIORITY: character sheet controls Felicita identity; this storyboard controls shot flow, staging, motion, geography, continuity. [SCENE PACKET] A single handheld FPV chase follows close behind Felicita the fox girl as she sprints, slides, climbs, swings, flips, and bursts toward white sun glare, from mossy path up into the bright canopy; full action chain from crouch burst to sun-glare exit; speed shown only through pose, leaf displacement, bark scuffs, splinters, pollen, handheld framing; no magical trails. [STYLE KEYFRAMES] 3 tiny top swatches of the final-video rendering only. [STYLE/EFFECT/ENVIRONMENT LOCKS] no glow, ribbon, streak; painterly dimensional forest. [SHEET POLISH] premium off-white sheet, chase typography, fine graphite borders, moss-green and fox-orange accents outside panels only. [PANEL RULES] clean monochrome light-gray rough sketch panels, no color inside artwork, one clear Felicita pose per panel, no arrows/labels. [DIRECTOR STRIP] bottom animatic track board, seven tracks, rhythm labels only, marked ONE CONTINUOUS TAKE. [SEQUENCE] 10 panels / 2 rows x 5 columns: 01 Crouch Burst, 02 Trunk Slide, 03 Boulder Vault, 04 Branch Catch, 05 Scramble Up, 06 Gap Rebound, 07 Leaf Silhouette, 08 Speed-Ramp Flip, 09 Vine Orbit, 10 Sun Glare Exit — each with shot intent, camera, action, continuity, and strip cell.

How to use it

This video was shared as a Seedance prompt and it needs a character reference image and a storyboard reference to work as written. The most useful thing to change is the character, so swap in your own figure while keeping the rear-chase camera and the cel-shaded forest style that give the shot its energy. Keep the ten-beat action chain and the sun-glare exit, since those carry the sense of one continuous take. The result suits a short animated opening, a motion reel, or a looping social clip.

#Social Media#Cinematic#Fantasy#Anime#Character Consistency#Animals

Shared publicly on X on 30 May 2026. All credit for this prompt and its result goes to its creator. Is this yours? Ask for an update or removal.

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Questions about this prompt

Which AI model was this prompt made with?

It was shared as a Seedance prompt, and the video on this page is the result the creator got with it. Other models can read the same text, but the result will look different.

Can I change the details in this prompt?

Yes. It has 11 parts you can swap: storyboard ref, character ref, project card, continuity header, scene packet, style keyframes, style/effect/environment locks, sheet polish, panel rules, director strip, sequence. Open the prompt studio, fill them in and copy your version; anything you leave empty keeps the original wording.

Who made this prompt?

It was shared publicly on X by @aimikoda on 30 May 2026. The prompt and its result belong to them, and this page links to the original post.

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