Prompt studio
Make “AAA Character Design Bible Page for Video Travel” yours
A single continuous travel sequence where a fully designed character crosses from start to destination, moving with the gear and style of its own design. The character stays identical from head to boot, and the terrain does the work of carrying the journey.
Prompt by @opener_ai
- Fill in the blanks below.
- Watch the prompt update on the right.
- Copy it, or open it in an image tool.
Video prompt
You are creating a single continuous travel sequence. REFERENCE A Character Design Sheet REFERENCE B Movement Layout Reference REFERENCE INTERPRETATION Reference A defines: character identity equipment movement style travel method personality physical behavior Reference B defines: starting location destination location terrain structure environment transitions travel direction spatial progression Reference B is movement data only. Do not recreate Reference B. Do not display Reference B. Do not render any visual element from Reference B. The audience must never see: paths guide lines direction arrows markers symbols navigation graphics waypoints UI elements The journey should feel completely natural. CHARACTER LOCK Preserve the exact character from Reference A. Maintain: same face same hairstyle same outfit same accessories same colors same body proportions same equipment same silhouette No redesign. No costume changes. No identity drift. MOVEMENT METHOD Determine the travel method from the character design. Use the character's equipment, tools, abilities, profession, and visual design language. The transportation style should feel native to the character. Never use a random vehicle. The movement method should naturally emerge from the character's identity. MOVEMENT The character travels from the starting area to the destination area. The character follows the environmental progression shown in Reference B. The character remains inside the intended travel corridor. The character does not wander. The character does not take shortcuts. The character does not teleport. Every movement should feel motivated by the environment. CAMERA Follow the character. Maintain clear travel direction. Show environmental progression. Keep the destination feeling increasingly closer. Strong readability. Natural cinematic movement. WORLD INTERACTION The character should actively interact with the environment while travelling. Use terrain. Use elevation changes. Use obstacles. Use bridges. Use structures. Use environmental opportunities naturally. SPEED Fast traversal. Continuous momentum. No stopping. No idle moments. No unnecessary detours. ENDING The character successfully reaches the destination. Brief arrival moment. Strong sense of completion. NEGATIVE No path lines. No arrows. No route overlays. No navigation graphics. No markers. No waypoint icons. No minimap. No map graphics. No HUD. No UI. No GPS. No quest indicators. No visible travel guide. No recreation of Reference B.
Image prompt
Create a highly detailed professional character design bible page for [CHARACTER]. The final image should look like an official AAA game artbook, animated series character bible, premium concept art sheet, or franchise visual development document. ━━━━━━━━━━━━━━━━━━ MAIN HERO VISUAL ━━━━━━━━━━━━━━━━━━ The character is the absolute focal point of the page. Display a large dynamic action pose occupying a significant portion of the layout. Use strong perspective distortion, dynamic foreshortening, energetic body language, dramatic silhouette, and cinematic movement. The pose should immediately communicate: [PERSONALITY] Examples: - rebellious street racer - elite assassin - futuristic idol - wandering swordsman - cyberpunk hacker - magical girl - mech pilot - bounty hunter - monster tamer The character should feel alive, charismatic, iconic, and highly marketable. ━━━━━━━━━━━━━━━━━━ CHARACTER IDENTITY ━━━━━━━━━━━━━━━━━━ Character Name: [CHARACTER NAME] Alias: [TITLE OR NICKNAME] Age: [AGE] Height: [HEIGHT] Faction: [FACTION] Occupation: [ROLE] Short lore description: [BACKGROUND STORY] ━━━━━━━━━━━━━━━━━━ TURNAROUND SHEET ━━━━━━━━━━━━━━━━━━ Include professional model sheet views: - Front View - Side View - Back View Maintain perfect design consistency. Show: - proportions - clothing construction - hairstyle structure - silhouette readability - equipment placement ━━━━━━━━━━━━━━━━━━ EXPRESSION SHEET ━━━━━━━━━━━━━━━━━━ Include multiple facial expressions: - neutral - confident - smiling - angry - surprised - determined Keep design consistency across all expressions. Show emotional range and personality. ━━━━━━━━━━━━━━━━━━ OUTFIT BREAKDOWN ━━━━━━━━━━━━━━━━━━ Create detailed outfit analysis panels. Label and visually highlight: - jacket - shirt - armor - accessories - gloves - belt - pants - boots - gadgets Show material differences: - leather - fabric - metal - carbon fiber - futuristic materials - magical materials ━━━━━━━━━━━━━━━━━━ ACCESSORY DETAILS ━━━━━━━━━━━━━━━━━━ Include close-up detail windows for: - jewelry - insignias - tattoos - eyewear - weapon grips - device screens - badges - emblems Each detail should appear as a professional concept-art callout. ━━━━━━━━━━━━━━━━━━ WEAPONS / TOOLS / COMPANIONS ━━━━━━━━━━━━━━━━━━ Display supporting equipment separately. Examples: - sword - rifle - hoverboard - drone - motorcycle - magical staff - summon creature - robot companion Show multiple angles and detail views. ━━━━━━━━━━━━━━━━━━ VISUAL DESIGN LANGUAGE ━━━━━━━━━━━━━━━━━━ Style: [STYLE] Examples: - anime concept art - cel-shaded game art - Arcane-inspired - League of Legends splash design - Overwatch character design - Valorant concept art - futuristic anime - urban street culture - fantasy RPG Extremely clean linework. Readable shapes. Strong visual hierarchy. Professional production-art quality. ━━━━━━━━━━━━━━━━━━ COLOR SYSTEM ━━━━━━━━━━━━━━━━━━ Include a dedicated color palette section. Display: - primary color - secondary color - accent color - neutral tones Colors must reinforce character identity. ━━━━━━━━━━━━━━━━━━ PAGE DESIGN ━━━━━━━━━━━━━━━━━━ White concept-art background. Professional layout grid. Artbook presentation. Graphic design elements. Technical notes. Character callouts. Design annotations. Studio-quality visual development sheet. High information density. AAA production quality. Ultra detailed. 8K. Official franchise character bible aesthetic. No watermark. No UI. No cropped elements.
Prompt shared on X by @opener_ai. All credit goes to its creator.
More prompts you can customize
Disney-Style Anubis Tickle Scene in 90s Animation
Cinematic Wolf Bedroom Scene in Animation
Add your photoJohn Wick vs Mr. Bean Anime Street Fight Video
Anubis Ear Tickle Scene in 3D Animation
Anime Surfer Girl Riding a Wave in Video
Anime Blue Light VFX Upgrade for Video
Cyberpunk Game Trailer Character Customization Video
Add your photoAnime Typhoon Reporter Live Broadcast Video