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Сделайте «Герой с игрушечным мечом: анимированное видео в жанре экшн-комедии» своим
Широкая фэнтезийная арена в свете заката превращается в дуэль в стиле слэпстик, когда гордый воин вместо легендарного оружия достаёт крошечный светящийся пластиковый меч. Контраст между эпической картинкой и нелепым оружием и есть вся шутка.
Промпт от @0kncn
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Промпт для видео
Use the provided 8-panel storyboard sheet @[storyboard ref] as the direct sequential visual keyframe reference for the entire 15-second video. Follow the exact 8-beat progression and pacing structure from the storyboard. Preserve the original choreography flow, visual rhythm, readable action direction, comedic escalation, and exaggerated motion continuity while expanding the movement with smooth connected animation between storyboard poses. same overconfident young warrior throughout all shots, same dark-armored villain throughout all shots, same ruined fantasy arena at sunset consistency every shot. STYLE: DreamWorks-inspired stylized 3D animated feature film style, colorful fantasy adventure look, expressive facial acting, exaggerated comedy timing, bold silhouettes, dynamic motion clarity, smooth squash-and-stretch animation, high contrast sunset lighting, stylized motion smears, playful epic action-comedy energy, cinematic pacing, high readability action staging. IMPORTANT: The storyboard panel numbers, handwritten notes, blue arrows, red framing boxes, borders, labels, timing notes, and production marks are only reference guides. Do not render any arrows, text, numbers, labels, notes, borders, guide boxes, or storyboard annotations in the final video. Only animate the actual characters, arena, props, dust, light, toy sword glow, villain reaction, and action. CHARACTER DESIGN RULES: The young warrior has spiky dark hair, dramatic long scarf, fitted fantasy-adventure outfit, gloves, boots, confident face, and a sword sheath on his back. Keep the same face, body proportions, outfit, scarf, boots, gloves, and overconfident personality throughout every shot. The villain is tall, dark-armored, dramatic, cape-wearing, intimidating but comedic in reactions. Keep both characters consistent. CONSISTENCY RULES: Keep the same ancient ruined arena, broken pillars, cracked stone floor, sunset sky, warm golden backlight, dust in the air, and epic final-battle atmosphere every shot. No random new characters, no outfit changes, no location changes, no visible storyboard graphics. PHYSICS RULES: cloth inertia on scarf and cape, hair reacting to wind and acceleration, dust displacement under footsteps, radial dust shockwave on impact, exaggerated squash-and-stretch body reactions, toy sword glow flickering, props bouncing with cartoon weight, fast 24fps animated action, no stop motion, no slow motion, no freeze frame. [00:00 – 00:01.8] SHOT 1 — Final Boss Entrance The young warrior strides into the ruined fantasy arena at sunset, scarf whipping dramatically in the wind. The dark-armored villain waits far ahead between broken stone pillars like a final boss. Camera: IMAX-style wide shot with gentle aerial pull-back. Dialogue: Warrior: “This ends today!” [00:01.8 – 00:03.4] SHOT 2 — Maximum Confidence The warrior stops, lowers his head, smirks, and slowly reaches over his shoulder for the legendary sword handle. Everything feels epic and serious. His scarf flutters like a heroic banner. Camera: low-angle cinematic framing with slow dolly-in. Dialogue: Warrior: “Behold… my legendary blade.” [00:03.4 – 00:05.0] SHOT 3 — Villain Accepts the Duel The villain steps forward with heavy armor movement, cape dragging through dust. He raises one hand dramatically, expecting a grand duel. Camera: extreme low-angle villain shot with handheld natural lag. Dialogue: Villain: “At last… a worthy opponent.” [00:05.0 – 00:06.8] SHOT 4 — Wrong Sword Reveal The warrior pulls the weapon with full dramatic force, but instead of a legendary sword, a tiny glowing plastic toy sword pops out with a silly electronic beep. His confident face freezes into panic. Camera: crash zoom to the toy sword, then quick reaction close-up. Dialogue: Toy Sword: “Pew pew!” [00:06.8 – 00:08.6] SHOT 5 — Awkward Silence The villain stares at the toy sword in total disbelief. The warrior tries to pose heroically anyway, holding the tiny glowing sword like it is powerful. The villain suddenly bursts into huge laughter. Camera: medium two-shot with comedic timing and slight handheld natural lag. Dialogue: Villain: “Is that… your doom weapon?” Dialogue: Warrior: “Limited edition.” [00:08.6 – 00:10.4] SHOT 6 — Accidental Power The embarrassed warrior swings the toy sword awkwardly just to save face. Suddenly it releases a ridiculous huge burst of glowing energy, shocking both characters and blasting dust across the arena. Camera: aggressive tracking shot following the swing. Dialogue: Warrior: “Wait… it actually works?!” [00:10.4 – 00:12.5] SHOT 7 — Comedic Impact The energy wave hits the villain with an exaggerated cartoon impact, launching him backward into a pile of broken stone with a radial dust shockwave. His cape flaps over his helmet comically. Camera: overhead top-down impact composition, then fast push-in on the villain’s ridiculous fall. Dialogue: Villain: “I regret everything!” [00:12.5 – 00:15.0] FINAL SHOT — Accidental Legend The warrior stands victorious in the sunset, confused but trying to look cool. He raises the tiny glowing plastic sword with reluctant pride while the villain lies defeated in the background under a cloud of dust. Camera: heroic low-angle wide shot with gentle pull-back. Dialogue: Warrior: “I meant to do that.” Natural fade to black. GLOBAL: maintain exact storyboard continuity, same character proportions every shot, same lighting direction every shot, cloth inertia, hair reacting to acceleration and wind, strong readable silhouettes, smooth connected transitions, high readability action posing, fast pacing locked exactly to storyboard progression, comedic DreamWorks-style facial expressions, no visible arrows, no visible guide boxes, no handwritten notes, no panel numbers, no captions, no subtitles, no logos, no random text, no stop motion, no slow motion, no freeze frame.
Промпт для изображения
Create a highly detailed 8-panel animated storyboard sheet in 16:9 horizontal format for a DreamWorks-style action-comedy sequence. VISUAL STYLE: DreamWorks-inspired stylized 3D animated feature film look, expressive facial acting, comedic exaggeration, heroic cinematic posing, high readability, dynamic visual rhythm, action-comedy timing, playful but epic energy, strong silhouettes, premium animated storyboard aesthetic. LAYOUT: * 8 connected storyboard panels on one page * asymmetrical cinematic arrangement * slightly messy but highly readable * each panel numbered clearly * thin black storyboard borders * handwritten animation notes * handwritten lens notes and timing notes * red rectangular framing guides for composition * blue arrows for movement, camera motion, prop motion, and character paths * visible sketch marks and production-board imperfections * clean white margins * “FOCUS”, “KEY ELEMENTS”, “VISUAL NOTES”, and “TIMING & RHYTHM” sections at the bottom SUBJECT: A serious, cool, overconfident young warrior hero with spiky dark hair, a dramatic long scarf, fitted fantasy-adventure outfit, boots, gloves, and a sword sheath on his back. He believes he is about to enter an epic final battle. The twist: when he draws his weapon, he accidentally pulls out a cheap glowing toy plastic sword instead of his legendary weapon. His enemy is a tall intimidating dark-armored villain with a cape, sharp silhouette, and dramatic presence. Supporting atmosphere should emphasize the contrast between epic tension and ridiculous comedy. ENVIRONMENT: A dramatic fantasy ruin arena at sunset, with broken stone pillars, cracked battle ground, wind, dust, glowing sky, and a cinematic ancient battleground feeling. The setting should feel epic and high-stakes, but the comedy comes from the sword reveal. MOOD: Epic action-comedy, heroic build-up, rising tension, ridiculous payoff, DreamWorks-style charm, funny character reactions, big cinematic energy with playful humor. SEQUENCE: A confident warrior arrives for a final showdown against a terrifying villain. He acts like a legendary hero and prepares for an intense battle. Everything feels dramatic and serious. But when he goes for his legendary sword, he accidentally pulls out a glowing plastic toy sword. The villain is confused at first, then bursts into laughter. The hero is embarrassed but tries to stay cool. Unexpectedly, the toy sword turns out to be absurdly effective, and the warrior wins the clash in a funny but heroic way. PANELS: 1. WIDE ESTABLISHING SHOT – The young warrior enters the ruined battleground at sunset, wind blowing his scarf, while the villain waits in the distance like a final boss. 2. MEDIUM HERO SHOT – The warrior stops, lowers his head confidently, and reaches toward the sword handle with maximum dramatic confidence. 3. LOW-ANGLE VILLAIN SHOT – The villain steps forward with intimidating energy, expecting an epic duel. 4. CLOSE-UP REVEAL SHOT – The warrior dramatically pulls the weapon… but it is a glowing toy plastic sword, small, colorful, and ridiculous. 5. REACTION TWO-SHOT – The villain stares in disbelief, then starts laughing uncontrollably while the warrior tries to remain serious and dignified. 6. ACTION SHOT – The embarrassed warrior awkwardly swings the toy sword, but it suddenly emits an unexpected burst of exaggerated energy. 7. OVERHEAD IMPACT SHOT – The toy sword somehow knocks the villain backward in a huge comedic action beat, with dust, debris, and exaggerated shock. 8. FINAL HERO SHOT – The warrior stands victorious, still confused, holding the silly toy sword with reluctant pride while the defeated villain lies in the background. CAMERA: * handheld natural lag * aggressive tracking shots * low-angle cinematic framing * overhead tactical compositions * long-lens close-ups * IMAX-style wide shots * expressive animated cinematic staging * strong DreamWorks-style comedy timing FOCUS: * comedic readability * strong silhouettes * visual pacing * expressive acting * clear action continuity * emotional contrast between epic and silly * cinematic shot readability * motion clarity between panels TONE: * DreamWorks-style animated feature storyboard * action-comedy with big personality * playful but cinematic * exaggerated expressions and body language * feels like an unreleased animated film planning board * premium family-friendly humor * designed for AI video generation pipeline
Промпт опубликован на X автором @0kncn. Все права принадлежат автору.
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