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Промпт для изображения Сцены и пространства Настраиваемые

3D-город с высоты птичьего полёта и одинокая фигура

Широкий вид сверху на обжитой город, выполненный как высококачественный 3D-мир. Одна маленькая фигура тихо стоит среди улиц, крыш и открытых пространств. Сцену держит город, а не персонаж.

Модель
GPT Image 2
Тип
Изображений: 4
Соотношение сторон
16:9
Опубликован
28 мая 2026
Лайки на X
115
Сделайте его своимДобавьте свои детали: полей для заполнения — 2

Размер изображенияСтиль сцены

Промпт для изображения

Символов: 11,058

The following are image generation instructions. Based on the attached reference image, depict the very world this character lives in as a "bird's-eye-view 3D world." [Optional fields] Additional info: Number of images: The subject is not a large standing pose of the character, but a "wide bird's-eye world depiction" that conveys at a glance the character's worldview, living sphere, atmosphere, city, nature, architecture, culture, props, technology, and symbolic motifs. The finished image should not be a mere background illustration or model display, but a high-quality 3D open world like one appearing in a game, or a high-resolution, high-quality visual as if looking down on a plausibly real city/living space from a slightly elevated viewpoint. [Angle and output size] ・Fix the angle to a wide 16:9 composition ・Output in a high-resolution landscape format, with a reference size equivalent to 2560×1440 pixels ・Have an information density and resolution that hold up well even under moderate cropping or enlargement [Most important policy] ・Carefully gather the information readable from the reference image and autonomously build a world the character would plausibly live in ・If there is additional info, treat it with the same priority as the reference image ・Integrate both the reference image and the additional info, naturally completing them into a contradiction-free world ・Do not wait for fixed instructions on details; the AI should make coherent judgments of "if it's this character, the town would be like this" ・Avoid a miniature, toy, or diorama feel; prioritize an expression like beautifully looking down on a real world from the sky ・Do not give unnecessary superiority among the world's elements; treat the whole as one continuous, connected space ・Do not unnaturally enlarge and emphasize only specific places, buildings, props, or symbols ・Prioritize "calmly looking down on the town where the character normally lives" over "exaggeration for a highlight" [Handling of the character] ・The character from the reference image must always appear only once in each image ・That one figure should be placed naturally as a small presence "standing alone" somewhere in the town ・Do not make the character the protagonist of the frame; the protagonist is the town and the world itself ・Do not have the character appear in multiple places or be duplicated as different poses, scales, or scenes ・Do not have the same character reappear in another form, including SD-ifying, mascot-ifying, signboard, poster, hologram, or mural ・Express the town's sense of life through buildings, lights, tools, transport, planting, and use of space, and not by repeatedly showing the character to explain ・If other passersby or residents are included, keep them very few and with an appearance not mistakable for the reference character ・Strictly maintain the state where "only one reference character quietly exists somewhere in the town" [Rules when generating multiple images] ・If the number is multiple, no image should be a rehash of the same cut or same scenery ・Each image should clearly depict a different view, area, angle, or living sphere within the same world ・But do not make it a different world; establish them as different landscapes within the same worldview ・Avoid repetition of the same motif, similar building layouts, similar road layouts, similar silhouettes, mirror compositions that are merely flipped, and rehashes at the same tempo ・Give each a distinct district character and role: residential, commercial, waterfront, transit node, quiet back street, public space, etc. ・Maintain a unity that feels "different scenery, yet the same town" ・The character appearing in each image should also be just one per image; do not increase them [World building] ・From the reference image and additional info, infer the character's design, color scheme, personality, role, hobbies, lifestyle, motifs, living space, cultural sphere, worldview, fitting natural elements, architectural style, tools, props, color tendencies, and atmosphere, and integrate them into one world ・Do not merely line up elements, but make a world where the connections of life, flow lines, and environment are felt ・Structure it so that "this kid's room," "this kid's town," "this kid's place," and "the scenery this kid sees" connect naturally ・Do not complete it with a single room or block; make the breadth of the world felt ・Compose not only the foreground but also the mid- and far ground, making it a world where the living sphere and surroundings can be surveyed ・Compose the world not as a "collection of multiple sample scenes," but as "a single world existing continuously within one image" ・Naturally determine buildings, facilities, transport, vegetation, streets, public spaces, and housing density according to the worldview readable from the character ・In particular, consider the era, civilization level, technical level, cultural sphere, and industrial structure, and design architecture, facilities, transport, street layout, land use, and landscape density to match [Composition and flow lines] ・Adopt a viewpoint that lets one enjoy surveying the whole ・The viewpoint is a slightly high oblique bird's-eye view, with a looking-down composition that conveys the structure, breadth, depth, and atmosphere of the whole world ・The protagonist is "the world itself"; do not make a giant standing figure of the character the protagonist ・Place the character as a small presence, naturally, only once somewhere in the world ・Do not center the gaze too much on the character; give it a presence such that it is found while looking at the town ・Do not have the same character appear in multiple places or be duplicated at a different scale ・Give the frame solid breadth so it does not feel like a cutout of a single narrow block ・Do not forcibly complicate the composition; prioritize a composition where flow lines of roads, rivers, sidewalks, bridges, plazas, alleys, and railways connect and read naturally ・For streets and flow lines, prioritize "livable persuasiveness" over "visual information volume"; do not kill them with dead ends, congestion, or unnatural compression ・Avoid collage, split screen, cross-section, cut-ins, speech-bubble-like enlargements, and illustration-like separate windows [Sense of life and density design] ・Do not cram buildings and facilities too densely; give natural distance and margin so that people can actually live there ・Do not unnaturally compress the relationships among houses, shops, public facilities, roads, plazas, gardens, planting, waterfronts, alleys, and empty spaces ・Prioritize "a layout where life holds together" over "crowding to increase information volume" ・Make life flow lines, lighting, passage width, openness of sight, and the breathing of public space felt as well ・Density may vary according to the character's worldview, but always keep the naturalness of "seems livable, walkable, breathable" ・Depict the town not as a static background, but as a "living town" where daily life continues ・Do not undermine the feeling that the town itself is living, conveyed through human presence, used spaces, lights, transport, the breathing of shops and dwellings, and the flow of streets [Expression policy] ・In a 3D style, firmly with solidity, depth, sense of scale, and presence ・Not a mere diorama, but made to look like a high-quality in-game 3D world, environment art, or a film's concept visual ・The overall touch not too heavy, leaning toward a slightly crisp, refined texture ・Realism-focused, with strong persuasiveness like a real, existing place ・Naturally depict materiality, light, atmospheric perspective, shadows, reflections, vegetation, architectural detail, and sense of life, bringing out a presence close to real space ・But not purely photorealistic; establish it as a "semi-real, high-quality 3D visual" that beautifully organizes the character's world ・Do not make only specific elements stand out explanatorily; prioritize the world's overall unity and natural density [Design and information organization] ・The whole frame should be refined and easy to view, without cramming in too much information ・Keep only what is needed to convey the worldview and cut unnecessary ornamentation ・Compose so that information conveys naturally by surveying the whole, rather than enlarging a part to explain ・A design that can be viewed flatly, without any single point asserting itself too much ・Do not forcibly complicate elements that work with simple expression [UI / Interface] ・If necessary, minimal UI such as place-name labels or light guide displays may be added ・But do not over-explain; keep it simple and refined ・Do not use the UI to enlarge, emphasize, or separately frame only specific elements [What to show] ・That the character's quality is reflected across the whole world ・That the character's sense of life, values, hobbies, and atmosphere come through from the whole space ・That there is the enjoyment of surveying the whole world from above ・That there is solidity, realness, and presence as a 3D space ・That what is seen is not a narrow point, but "the very world this kid lives in" ・Realistic persuasiveness enough that the viewer feels "I could actually go here," "I could walk here" ・That architecture, facilities, landscape density, and land use are convincing, including the character's era and civilization level ・That, while calmly showing the town, the town itself is genuinely alive ・That the character is just one, naturally blending into the town [Directions to avoid] ・A composition where a giant character becomes the protagonist ・The same character appearing in multiple instances ・The character placed in multiple locations ・The character reappearing in another form: SD, signboard, advertisement, hologram, mural, ornament, etc. ・A mere standing-figure + background composition ・An expression leaning too far toward model-kit, toy, or miniature ・An unnatural scale that looks like a tabletop model ・A world of narrow scope, where the breadth of the living sphere is not felt ・A cluttered frame from information overload ・A space with weak realism and presence, lacking persuasiveness ・Ending as a mere single cityscape picture, without conveying the structure of the whole world ・Prioritizing cuteness so that realism and spatial persuasiveness weaken ・A composition like an explanatory diagram with only specific elements enlarged ・A collage-like composition gathering multiple scenes ・A presentation that gives priority to only part of the information ・Fragmentary staging that breaks the continuity of space ・Buildings and facilities unnaturally crowded so the sense of livability is lost ・Roads, waterways, and pedestrian flow lines broken so the town's structure cannot be read ・Repetition of the same motif, same layout, same tempo, or mirror-like variations with little change ・Architecture, facilities, and density design that do not match the era and civilization level inferable from the character n=number of images

Как использовать

Сначала загрузите референсное изображение вашего персонажа, поскольку промпт строит мир на основе его дизайна, цветов и настроения. Сохраните инструкции об одной маленькой фигуре и кадре 16:9 с высоты птичьего полёта, ведь именно эти решения оставляют главным город. Замените слова об эпохе, климате или обстановке, чтобы изменить характер и плотность города. Промпт был опубликован для GPT Image 2 и подходит для обоев, концепт-арта для игр или establishing-кадров для истории.

#Использует ваше фото#Дизайн персонажей#3D-рендер#Фэнтези#Город и улица#Пейзаж

Опубликовано в открытом доступе на X: 28 мая 2026. Все права на этот промпт и его результат принадлежат автору. Это ваш промпт? Попросите обновить или удалить его.

Символов: 11,058

Вопросы об этом промпте

С помощью какой ИИ-модели создан этот промпт?

Им поделились как промптом для GPT Image 2, а изображение на этой странице — это результат, который получил автор. Другие модели смогут прочитать тот же текст, но результат будет выглядеть иначе.

Можно ли изменить детали в этом промпте?

Да. В нём есть части, которые можно заменить: 2 — размер изображения, стиль сцены. Откройте студию промптов, заполните их и скопируйте свою версию; всё, что останется пустым, сохранит исходную формулировку.

Нужно ли загружать фото?

Да. Этот промпт работает с фото или изображением, которое вы добавляете вместе с текстом, поэтому перед запуском прикрепите свою картинку.

Кто автор этого промпта?

Им поделился в открытом доступе на X @Barometz3891, дата публикации: 28 мая 2026. Промпт и его результат принадлежат автору, а на этой странице есть ссылка на оригинальный пост.

Ещё от @Barometz3891