Prompt per video Personalizzabili
Inseguimento parkour di una ragazza volpe tra le chiome di una foresta
Un'unica ripresa a mano segue una ragazza volpe che sfreccia su radici, scivola sotto i tronchi e si lancia verso la luce brillante delle chiome. La camera non stacca mai, quindi la salita sembra un'unica corsa senza fiato attraverso una foresta dipinta.
- Modello
- Seedance
- Tipo
- Video
- Condiviso
- 30 mag 2026
- Mi piace su X
- 614
Riferimento storyboardRiferimento personaggioScheda progettoIntestazione di continuitàPacchetto scena+6 altro
Prompt per video
1,954 caratteriUse @[storyboard ref] as the authoritative shot blueprint. Do not render the storyboard sheet itself. Ignore all borders, panel frames, text, labels, headers, swatches, director-strip graphics and layout elements. Treat each panel as one sequential beat inside a single continuous unbroken handheld rear-FPV chase shot. Create a cinematic 16:9 video of Felicita, the fox girl from @[character ref]. Final style: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop color, warm sunlight from left, cool skylight from right, forest haze, drifting pollen, fast leaf-shadow flicker, crisp silhouette, deep layered forest parallax, shallow reactive lens refocus. One continuous rear-chase camera, no cuts. The camera chases her breathlessly with handheld FPV momentum. 1. She crouches on a mossy path, ears twitching, then explodes forward into a sprint between roots. 2. Camera lurches after her, close behind, as she slides under a fallen trunk and kicks back to her feet. 3. She vaults a boulder, plants one sneaker on bark, and launches up the side of a tilted tree. 4. She catches a low branch with both hands, swings hard, and lands on a thick limb above the path. 5. The camera scrambles upward behind her, shaking with each step as leaves whip across the lens. 6. She sprints along a bending branch, leaps a gap, lands hard, and rebounds instantly to the next tree. 7. She dives through dense leaves, briefly becoming a sharp silhouette in green light. 8. One speed ramp as she flips over a snapping branch, tail and braids floating while splinters and pollen freeze around her. 9. Speed snaps back as she lands, skids along bark, grabs a vine, and swings around a massive trunk. 10. She releases the vine, rockets through a tunnel of leaves, looks back with a fierce grin, gives a loose two-finger gun gesture, then bursts upward.
Prompt per immagini
2,101 carattericreate a 16:9 image. [PROJECT CARD] Create a designed typographic masthead at the top of the sheet, not a table. TITLE LOCKUP: FELICITA / CANOPY RUN. META LINE: wild breathless chase / animated fantasy parkour / handheld FPV momentum. PRIORITY LINE: one continuous rear-chase camera, readable jumps, grabs, branch dodges, and upward forest geography. MICRO BRIEF: Follow the fox girl from mossy ground sprint to bright canopy burst in one unbroken shot. [CONTINUITY HEADER] SEQUENCE ID: FELICITA_FOREST_CHASE_01; PART: SINGLE; STYLE PACKET: high-end animated fantasy film, stylized cinematic realism, hyper-realistic anime cel shading, painterly hand-painted forest backgrounds, bold clean linework, Hyperreal Pop Look palette, no glowing trail. REFERENCE PRIORITY: character sheet controls Felicita identity; this storyboard controls shot flow, staging, motion, geography, continuity. [SCENE PACKET] A single handheld FPV chase follows close behind Felicita the fox girl as she sprints, slides, climbs, swings, flips, and bursts toward white sun glare, from mossy path up into the bright canopy; full action chain from crouch burst to sun-glare exit; speed shown only through pose, leaf displacement, bark scuffs, splinters, pollen, handheld framing; no magical trails. [STYLE KEYFRAMES] 3 tiny top swatches of the final-video rendering only. [STYLE/EFFECT/ENVIRONMENT LOCKS] no glow, ribbon, streak; painterly dimensional forest. [SHEET POLISH] premium off-white sheet, chase typography, fine graphite borders, moss-green and fox-orange accents outside panels only. [PANEL RULES] clean monochrome light-gray rough sketch panels, no color inside artwork, one clear Felicita pose per panel, no arrows/labels. [DIRECTOR STRIP] bottom animatic track board, seven tracks, rhythm labels only, marked ONE CONTINUOUS TAKE. [SEQUENCE] 10 panels / 2 rows x 5 columns: 01 Crouch Burst, 02 Trunk Slide, 03 Boulder Vault, 04 Branch Catch, 05 Scramble Up, 06 Gap Rebound, 07 Leaf Silhouette, 08 Speed-Ramp Flip, 09 Vine Orbit, 10 Sun Glare Exit — each with shot intent, camera, action, continuity, and strip cell.
Come usarlo
Questo video è stato condiviso come prompt per Seedance e per funzionare così com'è richiede un'immagine di riferimento del personaggio e un riferimento di storyboard. La modifica più utile riguarda il personaggio: inserite la vostra figura mantenendo la camera che insegue da dietro e lo stile di foresta cel-shaded che danno energia all'inquadratura. Conservate la catena di dieci azioni e l'uscita con il bagliore del sole, perché sono loro a trasmettere la sensazione di un'unica ripresa continua. Il risultato si presta a una breve apertura animata, a un reel di movimento o a una clip in loop per i social.
Condiviso pubblicamente su X il 30 mag 2026. Tutto il merito di questo prompt e del suo risultato va al creatore. È tuo? Chiedi un aggiornamento o la rimozione.













