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Prompt per video Personalizzabili

Storyboard di un'ape zombie sul tetto in stile anime

Due amici su un tetto in rovina provano un bazooka contro un edificio lontano, e il razzo cade corto senza che nessuno si agiti. Il prompt è uno storyboard inquadratura per inquadratura che si legge come una sequenza anime, con dialoghi impassibili e una chiara disposizione da sinistra a destra.

Condiviso daKōda Post originale
Modello
Seedance
Tipo
Video
Condiviso
14 giu 2026
Mi piace su X
531
Rendilo tuoInserisci i tuoi dettagli: 14 campi da compilare

Rif. storyboardRif. personaggiRif. storyboard 2Rif. ZombeeScheda progetto+9 altro

Prompt per video

2,390 caratteri

First Part: Use @[storyboard ref] as the authoritative director-approved storyboard blueprint. Treat every panel as a consecutive shot in one cinematic sequence; follow panel order exactly; do not render the storyboard sheet itself. Preserve camera, framing, lens, shot scale, staging, screen direction, geography, props, choreography, continuity and emotional escalation. Use @[characters ref] for C1 and C2, single story bazooka. ENVIRONMENT: Daylight broken rooftop above a ruined city; C1 left of C2, both facing screen-left; damaged but standing target building far left, miss zone screen-right of it. VISUAL STYLE: Polished cinematic anime, crisp linework, bright cel shading. AUDIO: no music; wind, distant city, metal handling, click, launch blast, fading hiss, remote impact, grit, silence. Dialogue exactly: C1 'Can I hit it?' C2 'I think you can.' Later C1 'I think I missed.' C2 dry: 'Yeah.' No subtitles. BEATS: P01 24mm side-wide master, question and reply -> P02 50mm C1 shoulders and aims -> P03 35mm side, fires one rocket left, recoil, launcher empty -> P04 telephoto, rocket drops short into open ground screen-right of intact building, compact dust -> P05 50mm two-shot, C1 lowers empty launcher 'Close enough', C2 'Yeah', hold. ---- Second Part: Use @[storyboard2 ref] as the blueprint, @[characters ref] for C1, C2, black cat C3, and @[zombee ref] for human-sized zombie-bee C4. ENVIRONMENT: continue after the miss; P01 hides the building, P02 reveals it; rooftop route, stairs, alley, round storm drain extend right; swarm pursues left to right; dark drain with daylight at grate. VISUAL STYLE: polished cinematic anime; hundreds of human-sized undead bees flying continuously with beating wings and suspended legs; never grounded. AUDIO: no music; wind, wing scratches, multiplying diseased buzz, glass, dropped metal, running feet, rattling stairs, swarm rush, grate scrape, tunnel drips, muffled buzz, silence. No dialogue. BEATS: P01 35mm group shot, C3 beside pair, offscreen wings turn heads -> P02 telephoto reveal, bees surge from windows -> P03 85mm close-up, three undead leaders, human-sized -> P04 35mm, C1 drops bazooka, C2 scoops C3, both run -> P05 24mm side track sprint -> P06 28mm high-angle stair descent -> P07 35mm low alley track -> P08 24mm low wide, enter drain, pull grate -> P09 50mm interior, all three hidden, bees hover outside, silence.

Prompt per immagini

3,239 caratteri

Create a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: CLOSE ENOUGH. META LINE: deadpan / post-apocalyptic action comedy / restrained. PRIORITY: Make the leftward shot, intact target building, near-ground miss, and dry final reaction instantly readable. MICRO BRIEF: Two seated friends test a bazooka against a distant ruined building; the rocket lands beside it and neither overreacts. [CONTINUITY HEADER] SEQUENCE ID: BUILDING_BAZOOKA_MISS_01. @[characters] controls identity, faces, bodies, wardrobe, proportions; the storyboard controls staging, motion, geography, bazooka state, continuity. [SCENE PACKET] C1 asks 'Can I hit it?', C2 replies 'I think you can'; C1 shoulders one bazooka, fires toward a distant building at screen-left, misses into the ground beside it, says 'I think I missed', C2 answers 'Yeah'. Daylight broken concrete rooftop above a ruined city; seated pair right half, one readable target building far screen-left. One bazooka, one rocket; loaded then empty; straight leftward exhaust; compact ground impact screen-right of the building; no building strike. Both characters always look screen-left; no speech bubbles/subtitles/captions inside panels. [CHARACTER SANITIZATION] C1 blonde young woman, seated screen-left; C2 skull-helmeted dark-haired young woman, seated screen-right. [STORYBOARD PURITY] Visual-only low-detail monochrome light-gray rough sketches; panel numbers/beat names/lens tags in outside header strips; no color/labels/arrows/captions inside panels. [MASTER SHOT RULE] P01 is a 24mm side-wide master. [STYLE LOCKS] Clean monochrome editorial storyboard, thin graphite-gray lines, mostly white paper; one narrow exhaust trail, small launch flash, compact pale dust plume, no oversized fireball. [DIRECTOR STRIP] Bottom animatic track board (BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK). PANEL HEADERS: P01 24mm wide Rooftop master -> P02 50mm Lift and aim -> P03 35mm side Fire left -> P04 telephoto Miss beside building -> P05 50mm two-shot Dry verdict. [SEQUENCE] 5 panels in a clean 3-over-2 layout. ---- Create a 16:9 image. [PROJECT CARD] TITLE: THE HIVE WAKES. META LINE: creature chase / post-apocalyptic comedy horror / accelerating. Hide the target building completely in P01, reveal its eruption in P02, then make the unified swarm pursuit, rightward escape, and storm-drain hiding place readable. SEQUENCE ID: BUILDING_BAZOOKA_MISS_02. Image A controls C1, C2, cat C3; Image B controls zombie bees C4. Hundreds of human-sized zombie bees fly from the hidden building, merge into an airborne swarm, chase the friends and cat to street level and into a storm-drain tunnel. C4 always airborne with beating wings and suspended legs; never grounded. C3 is the single black cat, carried by C2 from P04, ends safe. P01 35mm rooftop group shot hiding the building; P02 telephoto reverse reveal; P03 85mm undead close-up; then rightward chase down stairs and alley into the dark drain; P09 50mm interior, all three hidden while bees hover outside. Clean monochrome editorial storyboard; outside header strips; full director strip with RHYTHM/ESCALATION/STATE/STYLE tracks. 9 panels in a clean 3x3 layout.

Come usarlo

È stato condiviso come prompt Seedance ed è pensato per girare come video con due parti di storyboard collegate. Mantieni l'ordine dei riquadri, la direzione dello schermo e le battute brevi perché tempi e tono asciutto funzionino ancora. Per renderlo tuo, sostituisci i riferimenti dei personaggi e il gatto con i tuoi personaggi e mantieni ambiente e momenti di messa in scena perché la geografia resti coerente.

#Social media#Cinematografico#Fantasy#Anime#Movimento di camera#Storyboard

Condiviso pubblicamente su X il 14 giu 2026. Tutto il merito di questo prompt e del suo risultato va al creatore. È tuo? Chiedi un aggiornamento o la rimozione.

5,629 caratteri

Domande su questo prompt

Con quale modello IA è stato realizzato questo prompt?

È stato condiviso come prompt per Seedance, e video in questa pagina è il risultato ottenuto dal creatore. Altri modelli possono leggere lo stesso testo, ma il risultato sarà diverso.

Posso modificare i dettagli di questo prompt?

Sì. Ha 14 parti che puoi sostituire: rif. storyboard, rif. personaggi, rif. storyboard 2, rif. zombee, scheda progetto, intestazione di continuità, personaggi, pacchetto scena, pulizia dei personaggi, purezza dello storyboard, regola del master shot, blocchi di stile, striscia di regia, sequenza. Apri lo studio dei prompt, compilale e copia la tua versione; ciò che lasci vuoto mantiene la formulazione originale.

Chi ha creato questo prompt?

È stato condiviso pubblicamente su X da @aimikoda il 14 giu 2026. Il prompt e il suo risultato appartengono a lui o lei, e questa pagina rimanda al post originale.

Altro da @aimikoda