Prompt de vídeo Personalizables
Storyboard de azotea con abeja zombi en estilo anime
Dos amigos en una azotea en ruinas prueban una bazuca contra un edificio lejano, y el cohete cae corto sin que ninguno de los dos exagere. El prompt es un storyboard plano a plano que se lee como una secuencia de anime, con diálogos secos y una disposición clara de izquierda a derecha.
- Modelo
- Seedance
- Tipo
- Vídeo
- Compartido
- 14 jun 2026
- Me gusta en X
- 531
Referencia de storyboardReferencia de personajesReferencia de storyboard2Referencia de ZombeeTarjeta del proyecto+9 más
Prompt de vídeo
2,390 caracteresFirst Part: Use @[storyboard ref] as the authoritative director-approved storyboard blueprint. Treat every panel as a consecutive shot in one cinematic sequence; follow panel order exactly; do not render the storyboard sheet itself. Preserve camera, framing, lens, shot scale, staging, screen direction, geography, props, choreography, continuity and emotional escalation. Use @[characters ref] for C1 and C2, single story bazooka. ENVIRONMENT: Daylight broken rooftop above a ruined city; C1 left of C2, both facing screen-left; damaged but standing target building far left, miss zone screen-right of it. VISUAL STYLE: Polished cinematic anime, crisp linework, bright cel shading. AUDIO: no music; wind, distant city, metal handling, click, launch blast, fading hiss, remote impact, grit, silence. Dialogue exactly: C1 'Can I hit it?' C2 'I think you can.' Later C1 'I think I missed.' C2 dry: 'Yeah.' No subtitles. BEATS: P01 24mm side-wide master, question and reply -> P02 50mm C1 shoulders and aims -> P03 35mm side, fires one rocket left, recoil, launcher empty -> P04 telephoto, rocket drops short into open ground screen-right of intact building, compact dust -> P05 50mm two-shot, C1 lowers empty launcher 'Close enough', C2 'Yeah', hold. ---- Second Part: Use @[storyboard2 ref] as the blueprint, @[characters ref] for C1, C2, black cat C3, and @[zombee ref] for human-sized zombie-bee C4. ENVIRONMENT: continue after the miss; P01 hides the building, P02 reveals it; rooftop route, stairs, alley, round storm drain extend right; swarm pursues left to right; dark drain with daylight at grate. VISUAL STYLE: polished cinematic anime; hundreds of human-sized undead bees flying continuously with beating wings and suspended legs; never grounded. AUDIO: no music; wind, wing scratches, multiplying diseased buzz, glass, dropped metal, running feet, rattling stairs, swarm rush, grate scrape, tunnel drips, muffled buzz, silence. No dialogue. BEATS: P01 35mm group shot, C3 beside pair, offscreen wings turn heads -> P02 telephoto reveal, bees surge from windows -> P03 85mm close-up, three undead leaders, human-sized -> P04 35mm, C1 drops bazooka, C2 scoops C3, both run -> P05 24mm side track sprint -> P06 28mm high-angle stair descent -> P07 35mm low alley track -> P08 24mm low wide, enter drain, pull grate -> P09 50mm interior, all three hidden, bees hover outside, silence.
Prompt de imagen
3,239 caracteresCreate a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: CLOSE ENOUGH. META LINE: deadpan / post-apocalyptic action comedy / restrained. PRIORITY: Make the leftward shot, intact target building, near-ground miss, and dry final reaction instantly readable. MICRO BRIEF: Two seated friends test a bazooka against a distant ruined building; the rocket lands beside it and neither overreacts. [CONTINUITY HEADER] SEQUENCE ID: BUILDING_BAZOOKA_MISS_01. @[characters] controls identity, faces, bodies, wardrobe, proportions; the storyboard controls staging, motion, geography, bazooka state, continuity. [SCENE PACKET] C1 asks 'Can I hit it?', C2 replies 'I think you can'; C1 shoulders one bazooka, fires toward a distant building at screen-left, misses into the ground beside it, says 'I think I missed', C2 answers 'Yeah'. Daylight broken concrete rooftop above a ruined city; seated pair right half, one readable target building far screen-left. One bazooka, one rocket; loaded then empty; straight leftward exhaust; compact ground impact screen-right of the building; no building strike. Both characters always look screen-left; no speech bubbles/subtitles/captions inside panels. [CHARACTER SANITIZATION] C1 blonde young woman, seated screen-left; C2 skull-helmeted dark-haired young woman, seated screen-right. [STORYBOARD PURITY] Visual-only low-detail monochrome light-gray rough sketches; panel numbers/beat names/lens tags in outside header strips; no color/labels/arrows/captions inside panels. [MASTER SHOT RULE] P01 is a 24mm side-wide master. [STYLE LOCKS] Clean monochrome editorial storyboard, thin graphite-gray lines, mostly white paper; one narrow exhaust trail, small launch flash, compact pale dust plume, no oversized fireball. [DIRECTOR STRIP] Bottom animatic track board (BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK). PANEL HEADERS: P01 24mm wide Rooftop master -> P02 50mm Lift and aim -> P03 35mm side Fire left -> P04 telephoto Miss beside building -> P05 50mm two-shot Dry verdict. [SEQUENCE] 5 panels in a clean 3-over-2 layout. ---- Create a 16:9 image. [PROJECT CARD] TITLE: THE HIVE WAKES. META LINE: creature chase / post-apocalyptic comedy horror / accelerating. Hide the target building completely in P01, reveal its eruption in P02, then make the unified swarm pursuit, rightward escape, and storm-drain hiding place readable. SEQUENCE ID: BUILDING_BAZOOKA_MISS_02. Image A controls C1, C2, cat C3; Image B controls zombie bees C4. Hundreds of human-sized zombie bees fly from the hidden building, merge into an airborne swarm, chase the friends and cat to street level and into a storm-drain tunnel. C4 always airborne with beating wings and suspended legs; never grounded. C3 is the single black cat, carried by C2 from P04, ends safe. P01 35mm rooftop group shot hiding the building; P02 telephoto reverse reveal; P03 85mm undead close-up; then rightward chase down stairs and alley into the dark drain; P09 50mm interior, all three hidden while bees hover outside. Clean monochrome editorial storyboard; outside header strips; full director strip with RHYTHM/ESCALATION/STATE/STYLE tracks. 9 panels in a clean 3x3 layout.
Cómo usarlo
Se compartió como prompt de Seedance y está pensado para funcionar como vídeo con dos partes de storyboard enlazadas. Mantén el orden de los paneles, la dirección de la pantalla y las frases cortas de diálogo para que el ritmo y el tono seco funcionen. Para hacerlo tuyo, cambia las referencias de personajes y el gato por tus propios personajes, y conserva el entorno y los momentos de escenificación para que la geografía se mantenga coherente.
Compartido públicamente en X el 14 jun 2026. Todo el mérito de este prompt y de su resultado es de su creador. ¿Es tuyo? Pide que se actualice o se elimine.













