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Prompt de vídeo Personalizables

Storyboard de azotea con abeja zombi en estilo anime

Dos amigos en una azotea en ruinas prueban una bazuca contra un edificio lejano, y el cohete cae corto sin que ninguno de los dos exagere. El prompt es un storyboard plano a plano que se lee como una secuencia de anime, con diálogos secos y una disposición clara de izquierda a derecha.

Compartido porKōda Publicación original
Modelo
Seedance
Tipo
Vídeo
Compartido
14 jun 2026
Me gusta en X
531
Hazlo tuyoCambia los datos por los tuyos: 14 huecos por rellenar

Referencia de storyboardReferencia de personajesReferencia de storyboard2Referencia de ZombeeTarjeta del proyecto+9 más

Prompt de vídeo

2,390 caracteres

First Part: Use @[storyboard ref] as the authoritative director-approved storyboard blueprint. Treat every panel as a consecutive shot in one cinematic sequence; follow panel order exactly; do not render the storyboard sheet itself. Preserve camera, framing, lens, shot scale, staging, screen direction, geography, props, choreography, continuity and emotional escalation. Use @[characters ref] for C1 and C2, single story bazooka. ENVIRONMENT: Daylight broken rooftop above a ruined city; C1 left of C2, both facing screen-left; damaged but standing target building far left, miss zone screen-right of it. VISUAL STYLE: Polished cinematic anime, crisp linework, bright cel shading. AUDIO: no music; wind, distant city, metal handling, click, launch blast, fading hiss, remote impact, grit, silence. Dialogue exactly: C1 'Can I hit it?' C2 'I think you can.' Later C1 'I think I missed.' C2 dry: 'Yeah.' No subtitles. BEATS: P01 24mm side-wide master, question and reply -> P02 50mm C1 shoulders and aims -> P03 35mm side, fires one rocket left, recoil, launcher empty -> P04 telephoto, rocket drops short into open ground screen-right of intact building, compact dust -> P05 50mm two-shot, C1 lowers empty launcher 'Close enough', C2 'Yeah', hold. ---- Second Part: Use @[storyboard2 ref] as the blueprint, @[characters ref] for C1, C2, black cat C3, and @[zombee ref] for human-sized zombie-bee C4. ENVIRONMENT: continue after the miss; P01 hides the building, P02 reveals it; rooftop route, stairs, alley, round storm drain extend right; swarm pursues left to right; dark drain with daylight at grate. VISUAL STYLE: polished cinematic anime; hundreds of human-sized undead bees flying continuously with beating wings and suspended legs; never grounded. AUDIO: no music; wind, wing scratches, multiplying diseased buzz, glass, dropped metal, running feet, rattling stairs, swarm rush, grate scrape, tunnel drips, muffled buzz, silence. No dialogue. BEATS: P01 35mm group shot, C3 beside pair, offscreen wings turn heads -> P02 telephoto reveal, bees surge from windows -> P03 85mm close-up, three undead leaders, human-sized -> P04 35mm, C1 drops bazooka, C2 scoops C3, both run -> P05 24mm side track sprint -> P06 28mm high-angle stair descent -> P07 35mm low alley track -> P08 24mm low wide, enter drain, pull grate -> P09 50mm interior, all three hidden, bees hover outside, silence.

Prompt de imagen

3,239 caracteres

Create a 16:9 image. [PROJECT CARD] Create a compact designed masthead, not a table. TITLE: CLOSE ENOUGH. META LINE: deadpan / post-apocalyptic action comedy / restrained. PRIORITY: Make the leftward shot, intact target building, near-ground miss, and dry final reaction instantly readable. MICRO BRIEF: Two seated friends test a bazooka against a distant ruined building; the rocket lands beside it and neither overreacts. [CONTINUITY HEADER] SEQUENCE ID: BUILDING_BAZOOKA_MISS_01. @[characters] controls identity, faces, bodies, wardrobe, proportions; the storyboard controls staging, motion, geography, bazooka state, continuity. [SCENE PACKET] C1 asks 'Can I hit it?', C2 replies 'I think you can'; C1 shoulders one bazooka, fires toward a distant building at screen-left, misses into the ground beside it, says 'I think I missed', C2 answers 'Yeah'. Daylight broken concrete rooftop above a ruined city; seated pair right half, one readable target building far screen-left. One bazooka, one rocket; loaded then empty; straight leftward exhaust; compact ground impact screen-right of the building; no building strike. Both characters always look screen-left; no speech bubbles/subtitles/captions inside panels. [CHARACTER SANITIZATION] C1 blonde young woman, seated screen-left; C2 skull-helmeted dark-haired young woman, seated screen-right. [STORYBOARD PURITY] Visual-only low-detail monochrome light-gray rough sketches; panel numbers/beat names/lens tags in outside header strips; no color/labels/arrows/captions inside panels. [MASTER SHOT RULE] P01 is a 24mm side-wide master. [STYLE LOCKS] Clean monochrome editorial storyboard, thin graphite-gray lines, mostly white paper; one narrow exhaust trail, small launch flash, compact pale dust plume, no oversized fireball. [DIRECTOR STRIP] Bottom animatic track board (BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK). PANEL HEADERS: P01 24mm wide Rooftop master -> P02 50mm Lift and aim -> P03 35mm side Fire left -> P04 telephoto Miss beside building -> P05 50mm two-shot Dry verdict. [SEQUENCE] 5 panels in a clean 3-over-2 layout. ---- Create a 16:9 image. [PROJECT CARD] TITLE: THE HIVE WAKES. META LINE: creature chase / post-apocalyptic comedy horror / accelerating. Hide the target building completely in P01, reveal its eruption in P02, then make the unified swarm pursuit, rightward escape, and storm-drain hiding place readable. SEQUENCE ID: BUILDING_BAZOOKA_MISS_02. Image A controls C1, C2, cat C3; Image B controls zombie bees C4. Hundreds of human-sized zombie bees fly from the hidden building, merge into an airborne swarm, chase the friends and cat to street level and into a storm-drain tunnel. C4 always airborne with beating wings and suspended legs; never grounded. C3 is the single black cat, carried by C2 from P04, ends safe. P01 35mm rooftop group shot hiding the building; P02 telephoto reverse reveal; P03 85mm undead close-up; then rightward chase down stairs and alley into the dark drain; P09 50mm interior, all three hidden while bees hover outside. Clean monochrome editorial storyboard; outside header strips; full director strip with RHYTHM/ESCALATION/STATE/STYLE tracks. 9 panels in a clean 3x3 layout.

Cómo usarlo

Se compartió como prompt de Seedance y está pensado para funcionar como vídeo con dos partes de storyboard enlazadas. Mantén el orden de los paneles, la dirección de la pantalla y las frases cortas de diálogo para que el ritmo y el tono seco funcionen. Para hacerlo tuyo, cambia las referencias de personajes y el gato por tus propios personajes, y conserva el entorno y los momentos de escenificación para que la geografía se mantenga coherente.

#Redes sociales#Cinematográfico#Fantasía#Anime#Movimiento de cámara#Storyboard

Compartido públicamente en X el 14 jun 2026. Todo el mérito de este prompt y de su resultado es de su creador. ¿Es tuyo? Pide que se actualice o se elimine.

5,629 caracteres

Preguntas sobre este prompt

¿Con qué modelo de IA se hizo este prompt?

Se compartió como un prompt de Seedance, y el vídeo de esta página es el resultado que obtuvo el creador. Otros modelos pueden leer el mismo texto, pero el resultado será distinto.

¿Puedo cambiar los datos de este prompt?

Sí. Tiene 14 partes que puedes cambiar: referencia de storyboard, referencia de personajes, referencia de storyboard2, referencia de zombee, tarjeta del proyecto, encabezado de continuidad, personajes, paquete de escena, saneamiento de personajes, pureza del storyboard, regla del plano maestro, bloqueos de estilo, franja del director, secuencia. Abre el estudio de prompts, rellénalas y copia tu versión; lo que dejes vacío conserva el texto original.

¿Quién creó este prompt?

Lo compartió públicamente en X @aimikoda el 14 jun 2026. El prompt y su resultado le pertenecen, y esta página enlaza a la publicación original.

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