Promptstudio
Maak “Sci-fi motorachtervolging als storyboard in animestijl” jouw eigen versie
Een anime-storyboard van veertien panelen dat een rijdster en haar motorfiets volgt tijdens een donkere neonachtervolging op de snelweg, met monsterlijke achtervolgers. Elk paneel leest als een eigen shot, van een lage volgopname tot een doorbraak door de vangrail en een vervaging in de verte.
Prompt van @aimikoda
- Vul hieronder de invulvelden in.
- Zie rechts hoe de prompt zich aanpast.
- Kopieer hem of open hem in een afbeeldingstool.
Videoprompt
Use @[storyboard ref] only as layout anchor; ignore all sketch artifacts, text, extra limbs, and icons. Read each panel as a separate shot; preserve C#/object identities and do not merge poses. Use @[char ref] for C1 appearance/likeness, @[bike ref] for S1 bike design, @[monster1 ref] for C2 pig-beast, @[monster2 ref] for C3 horned-beast, and @[monster3 ref] for C4 rabbit-beast likeness/materials; keep characters distinct. VISUAL STYLE: High-sakuga action anime medium, extreme perspective, hand-drawn keyframe aesthetic. Low-key neon pink/yellow lighting, cool teal shadows. Fast kinetic motion smears, brief impact frames, dramatic foreshortening. AUDIO: Kinetic chase sound design: engine hum, scraping claws, wind whooshes, tire screeches, impact thuds, brief vacuum silence. ENVIRONMENT: Dark futuristic highway, concrete barriers, scattered debris, steel scaffolding. EMOTIONAL GUIDANCE: Tense desperation, high-focus adrenaline, predatory aggression. RHYTHM + ESCALATION: Fast building tempo peaking in mid-air escape, followed by a drift, barrier smash, and distant fade-out. L3 to L5 peak, resolving in L2 tension. BEATS: P01: Wide low-angle tracking shot. C1 rides S1 down a dark highway away from the camera. S1's front headlight points forward down the road, away from the camera, taillight facing the lens. C2, C3, C4 chase close behind in a cluster. P02: Low-angle tracking shot from behind S1. S1's front wheel and headlight point forward down the road, while exhausts are heavily foreshortened in the foreground. C1 looks back. C2 lunges. P03: Canted side track. S1 tilts into a low-crouch drift, its front wheel pointing forward-left down the road. C3 swipes a claw downward, missing S1's rear wheel by inches. Dynamic teal wind smear follows. P04: Extreme close profile. C1's face shows focus, blonde hair whipping. Pink/yellow neon reflections dance on her goggles. P05: High bird's-eye track. S1 weaves forward (front wheel leading) between concrete barriers. C4 leaps from the right wall toward the lane center. P06: Ultra-low angle looking up. S1's front wheel lifts off a broken edge, launching forward and upward into the air. Sparks explode from the chassis undercarriage. P07: Low-angle look up. Airborne S1, front headlight pointing forward-right, is silhouetted against a neon billboard. C2 leaps up, jaws snapping just below S1's chassis. P08: Canted track. S1 lands forward on the asphalt, front wheel touching down first as shocks compress. C4 runs parallel on the right, lunging to tackle C1. P09: Subjective rider POV looking forward over S1's handlebars. The highway is blocked by C3 crouching low in the lane center, forehead eye glowing red. P10: Tight close-up. C1's gloved hand pulls the front brake lever back. Friction smoke billows from the handlebar assembly. P11: Low ground track. S1 drifts sideways in a sharp 90-degree slide toward the road shoulder. Smoke and tire sparks erupt, blinding C3. P12: High-contrast split-second impact frame. S1 completes the slide, crashing head-on (front wheel first) through the metal gate. Frame flashes into flat black-and-white. P13: Low-angle track looking downhill. S1 accelerates forward down the steep road, its pink taillight fading into the distant valley. P14: High downward angle from behind the broken gate. C2, C3, and C4 stand at the edge looking down in defeat as S1's headlight disappears into the city.
Afbeeldingsprompt
Create a 16:9 high-sakuga-energy hand-drawn action cinematic storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a fast-paced sci-fi motorcycle chase scene. The sheet should communicate extreme perspective, dramatic foreshortening, and tracking camera views clearly through camera angle, shot scale, pose, object state, screen direction, and spatial geography. [HEADER] Design an artistic production-board header with scene-aware typography, thin readable rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors only. The header must contain exactly these two quoted lines: "CHASE OVERDRIVE" "High-sakuga chase sequence under extreme perspective." [BOARD STRUCTURE] Use AUTO layout with 14 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry, preserve P## order, and keep each panel to one clear visual action beat. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: simple open-outline silhouettes, thin medium-light graphite linework, mostly white paper, broad negative space, and only the anchors needed to read pose, object contact, screen direction, and spatial result. Open-outline silhouettes show only outer body-mass and limb contours, with no internal anatomy, face detail, clothing detail, texture, or character-design finish. Graphite linework means outline strokes only; no graphite toning, gray wash, tonal modeling, or shaded fill. Keep all storyboard panel interiors monochrome. Use only non-color sheet-level graphic treatment outside panel interiors. If the final video has colored energy, aura, light, wardrobe, props, creatures, or environment details, describe those storyboard elements with color-neutral shape/function wording and keep all final color and palette wording only in `prompt_video.txt`. Effects inside panels must read as abstract attached state marks, not physical props: short trails, contact bursts, halos, dust wedges, spray arcs, smoke plumes, or impact rings tied to a visible origin. [REFERENCES] Image A: lead girl silhouette, monster cap headwear, hair mass only. Image B: futuristic motorcycle silhouette, low chassis, round headlight block. Image C: spiky pig-like creature silhouette. Image D: horned target-eye creature silhouette. Image E: rabbit-like metal-leg creature silhouette. If a character reference applies to one role, mark it exclusive to that role only. If the scene has other character silhouettes, keep those other silhouettes separate and unreferenced. [CONTINUITY] Keep natural role identity, character/entity count, prop state, effect origin, screen direction, fixed geography, and start-to-end spatial result consistent across panels. Preserve important carried, dropped, broken, open, blocked, glowing, damaged, wet, marked, or missing states as the same role/object continuing across panels, not as repeated extra copies. When both referenced and unreferenced character roles exist, keep them distinct; do not transfer a referenced face, hair block, wardrobe block, or body type to any other role. Keep physical props and abstract effects separate in wording and placement; never let an effect mark become a held, carried, dropped, collected, or standalone object unless the story requires a real object. Each storyboard panel is one frozen instant: use one pose/state per role/object and avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, `later`, or `remains ... then`. [COUNT LOCK] Every count-sensitive panel must preserve exactly one lead girl silhouette, one futuristic motorcycle, one spiky pig-like creature, one horned target-eye creature, and one rabbit-like metal-leg creature as one instance each, except when a creature is left behind or out of frame as noted in specific beats. Never omit or duplicate active entities. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render prompt section labels, role names, entity IDs, count-lock text, notes, arrows, callouts, or any other annotations inside panels. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, insets, finished illustration, dense detail, panel color, duplicate/ghost entities, before-after copies, visible role labels, visible entity IDs, and inconsistent counts. Avoid effect marks that resemble props, icons, labels, arrows, stickers, UI, extra characters, or floating objects. Draw one storyboard panel per visual BEAT: BEATS: P01 / low wide track / chase open: Wide low-angle view. A lead girl silhouette rides a futuristic motorcycle down a straight highway lane away from the camera. Three monstrous silhouettes (a spiky pig-like creature, a horned target-eye creature, and a rabbit-like metal-leg creature) chase closely behind, running in a cluster. P02 / low rear evidence / close lunge: Low-angle rear view close to the road. The rear tires and exhausts of the futuristic motorcycle are heavily foreshortened in the foreground. The lead girl silhouette is crouched forward, looking back over her shoulder. Just behind the rear wheel, the spiky pig-like creature lunges forward with open jaws. P03 / canted profile / near swipe: Canted side-angle view. The futuristic motorcycle is tilted sharply in a low-crouch drift. The horned target-eye creature swipes a large claw downward, barely missing the rear wheel. A short curved speed-line follows the claw path. P04 / extreme close / rider focus: Extreme close-up of the lead girl silhouette. Her face is in profile, showing intense concentration behind goggles, her monster cap headwear framing her head. Neon reflection-lines cover her visor. P05 / overhead void / hazard weave: High bird's-eye view looking straight down. The futuristic motorcycle weaves in an S-curve between simple blocky highway debris. The rabbit-like metal-leg creature leaps from the right frame edge toward the lane, body extended. P06 / ground insert / ramp launch: Ultra-low angle looking up from the road surface. The front tire of the futuristic motorcycle is raised high off a broken road edge, mid-launch. A wedge of small outline debris erupts below the tires. P07 / low silhouette / mid-air leap: Low-angle view looking straight up. The futuristic motorcycle is suspended in the air, silhouetted against a simple grid billboard. Below the airborne motorcycle, the spiky pig-like creature leaps upward, arms outstretched and jaws snapping toward the chassis. P08 / canted tracking / landing slide: Sharp canted side view. The futuristic motorcycle lands on the road, front forks compressed. The rabbit-like metal-leg creature runs parallel on the right, metal legs posed in a running stride, lunging forward. P09 / subjective POV / trap block: Subjective rider view looking over the motorcycle handlebars at the road ahead. The horned target-eye creature stands in the center of the lane, crouching low in a blocking stance. A simple wall block borders the background. P10 / tight detail / brake lock: Close-up of the motorcycle's handlebars. The lead girl silhouette's gloved hand grips a brake lever tightly. Thin tension-lines radiate from the hand. The background is simple negative space. P11 / ground tracking / screen drift: Low ground-level view. The futuristic motorcycle slides sideways in a sharp 90-degree drift toward the road shoulder. A large fan-shaped dust cloud rises from the rear tire, partially obscuring the horned target-eye creature behind the smoke. P12 / flat graphic / impact break: Flat side-profile view. High-contrast solid silhouette of the futuristic motorcycle crashing through a simple barricade gate. Large jagged starburst outlines radiate from the impact point, shattering the gate into outline pieces. P13 / low depth track / escape burst: Low-angle view looking down a steep downhill highway. The futuristic motorcycle, heavily foreshortened and small in the distance, speeds away toward the horizon. A straight dust trail marks its path. P14 / overhead void / lost pursuit: High downward view from behind a broken barrier edge. The spiky pig-like creature, horned target-eye creature, and rabbit-like metal-leg creature stand at the barrier edge, looking down. In the far distance, the motorcycle headlight is a tiny dot.
Prompt gedeeld op X door @aimikoda. Alle eer gaat naar de maker.
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