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Videoprompt Aanpasbaar

Foshan schaduwloze trap, actievideo met kung-fumeester

Een filmische vechtsportsequentie in een traditionele houten hal, waarin een kung-fumeester in een lange mantel overgaat van een verborgen aanloop naar een reeks snelle trappen. Stof, wapperende zoom en vlecht, samen met echt licht, geven gewicht aan elke klap.

Model
Seedance
Type
Video
Gedeeld
15 mei 2026
Likes op X
354
Maak er jouw versie vanVul je eigen details in: 2 invulvelden

BewegingsnaamSetting

Videoprompt

4,854 tekens

Generate a 12–15 second cinematic, photorealistic martial arts action video. Use @[image1] as the reference for the main character. Strictly keep the protagonist's facial features, hairstyle, braid, costume, build, and overall aura consistent. The protagonist is a young Chinese kung fu master, late-Qing/early-Republic style, wearing a traditional long robe and cloth shoes, agile, with a focused, sharp expression. Use @[image2] as the reference for the 12-shot action storyboard. Generate the video by strictly following the shot order, action logic, character orientation, framing changes, camera direction, and rhythmic progression in the storyboard. Understand this storyboard image as a reference for continuous action design and camera design, not as a reference for the final visual style. The final video must be: Cinematic photorealistic style, real human texture, real fabric, real lighting, real space, real camera movement, real sense of action weight. The overall look should resemble a high-quality 90s Hong Kong martial arts film, with strong cinematic feel, action impact, and photorealistic texture. No sketch style, no pencil drawing, no illustration feel, no comic feel, no storyboard feel. Setting: Interior of a traditional Foshan martial arts hall, with wooden columns, wooden floor, calligraphic plaque, dust, backlight and side light, faint haze in the air; the overall atmosphere is real, weighty, and has the texture of an old-style Chinese martial arts hall. Main action line: The entire video revolves around the «Foshan Shadowless Kick», with the rhythm: concealed stance and wind-up → sudden kick → first kick lands → extreme foot close-up sweeping past the lens → continuous pursuit → low-angle airborne kick → mid-air spin → frontal kick from the opponent's POV → heavy stomp landing → rebound off the reaction force into another kick → shadowless kick climax chain kicks → wide-angle freeze of the closing stance. Strictly express the continuous progression of the following 12 shots: 1. Low-angle standoff and concealed wind-up, the protagonist lowers the center of gravity, ready to explode. 2. Hidden kick from under the robe, sudden movement, camera moves in, the hem flies up. 3. The first kick lands on the opponent, impact clear, the opponent leans back, dust rises. 4. Extreme foot close-up, the sole sweeps at high speed in front of the lens, with strong pressure. 5. Continuous pursuit, chain kicks advancing, the opponent retreats continuously. 6. Ultra-low-angle upward airborne kick, the foot closing in on the lens, very strong three-dimensional impact. 7. Mid-air spin, the body rotates, the hem and braid form a clear arc. 8. Opponent's-POV shot, the protagonist closes in frontally and a kick comes straight at the camera. 9. Heavy stomp landing, the ground throws up dust and debris, the action has weight. 10. Rebound off the reaction force, another explosive kick, the action connects smoothly. 11. Shadowless kick climax, rapid chain kicks, dense leg trails, but the character subject still clear and believable. 12. Wide-angle freeze of the closing stance, the protagonist lands firmly, holding a low martial stance, the lingering force not yet dissipated. Camera requirements: Camera movement natural, cinematic, and continuous. Includes low angle, close shot, close-up, wide angle, upward shot, subjective shot, dynamic push-in, and slight tracking. Transitions are clean and crisp, rhythmic, no chaotic jump cuts. Each shot must be clearly distinct, while overall linking into one complete action scene. Action requirements: The action must be real, powerful, with a sense of speed, clear center-of-gravity changes, defined kick trajectories, and natural airborne moves; no limb deformation, no extra hands or feet, no distortion. The sense of the shadowless kick comes from rapid chain kicks, leg trails, camera timing, the swinging hem, and the opponent's feedback, not from magic effects. Visual requirements: Realistic cinematic lighting, the fabric responds to force naturally, the motion blur is restrained and real; dust, airflow, debris, hem, and the swaying braid must all serve the action. The overall tone leans toward Hong Kong martial arts film texture, real, weighty, and sharp. Important constraints: No text, subtitles, numbers, borders, storyboard grid, arrows, annotations, paper background, or storyboard elements should appear. Do not generate sketch style, hand-drawn style, comic style, or storyboard-draft style. Do not overdo the fantasy, no energy waves, no fire spells, no exaggerated wuxia/xianxia effects. Do not change the protagonist's identity and costume. Do not stitch the 12 panels directly into a single image for playback; you must transform them into continuous photorealistic cinematic shots. End on an imposing freeze shot of the closing stance.

Afbeeldingsprompt

7,788 tekens

Generate a cinematic, photorealistic action storyboard sheet on the theme of «The Foshan Shadowless Kick». Image aspect ratio is horizontal 16:9, and the whole is a complete storyboard reference board in a 3-row × 4-column layout, totaling 12 shot cells. Each cell is an independent cinematic, photorealistic keyframe, like a real Hong Kong-style martial arts movie still, not a sketch, comic, illustration, or concept rough. Overall theme: A young Chinese kung fu master performs the «Foshan Shadowless Kick» in a traditional Foshan martial arts hall. The character has an original face; do not directly replicate any real actor. The protagonist wears a late-Qing/early-Republic-style long robe, martial arts trousers, and cloth shoes; the hair is a long braid or tied up, the movements are sharp, the body coordinated, and the gaze focused. The setting is a traditional Chinese martial arts hall, with wooden columns, wooden floor, calligraphic plaque, window lattice, side light, dust, smoke, and spatial depth. The overall atmosphere references 90s Hong Kong martial arts cinema, with real photographic texture, cinematic lighting, strong volumetric light, real motion blur, flying dust, and natural movement of cloth and braid. Style requirements: Each cell must be a very photorealistic character image, real like a film still. Skin, clothing fabric, shoe soles, dust, wooden floor, light/shadow, and motion blur must all be believable. No pencil linework, no hand-drawn feel, no comic feel, no game-screenshot feel, no 3D plastic feel. The whole should have high-end cinematic photography texture. Layout requirements: The entire image is a clear storyboard sheet, not an ordinary poster. The 12 cells have clear borders, neat arrangement, and uniform spacing. At the top is the Chinese title: «佛山无影脚», beside it a subtitle: «十二镜头动作分镜». In the upper-left corner of each shot there must be a very clear, prominent number, using a solid black box or rounded black background with large white digits, numbered in sequence 01, 02, 03, 04, 05, 06, 07, 08, 09, 10, 11, 12. The numbering must be large and clear enough, easily recognizable by AI and humans, and not obscured by the background. Text requirements: All text on the storyboard sheet must be in Chinese; no English, pinyin, garbled characters, meaningless text, watermark, or logo should appear. The Chinese text should be sparse and clear, using concise short labels where possible. Below each shot there may be one Chinese caption, in a clear font, not scrawled to the point of being illegible. No typos. The content of the 12 shots is as follows, arranged left to right, top to bottom: Shot 01: Low-angle opening Medium-to-long shot from a low camera position. The protagonist is on the right side, slightly toward center, sideways in a low stance, knees slightly bent, shoulder line lowered, the robe hem lightly moving. The opponent approaches from the left. Interior of a traditional martial arts hall, with wooden columns, plaque, and floor dust clearly visible. Caption: «低机位». Shot 02: Hidden kick Medium-close shot, oblique side angle. The protagonist suddenly kicks out from under the robe, the hem flung up sharply, the move concealed and sudden. The gaze is keen, the fabric moves realistically. Caption: «隐藏起腿». Shot 03: First kick impact Side-view full-body action shot. The protagonist kicks the opponent's upper body, who leans back; dust and the shaking of clothing create a sense of impact. The supporting leg is stable, the upper body has twisting power. Caption: «冲击». Shot 04: Foot close-up Extreme close-up of the foot. The protagonist's shoe sole or foot sweeps across the foreground at high speed, the foot occupying the main subject; behind, the protagonist's face and the blurred hall background are visible. Real motion blur, dust particles, and a sense of air pressure are evident. Caption: «脚部特写». Shot 05: Continuous pursuit Medium-to-long horizontal action shot. The protagonist pursues continuously from right to left, delivering the second and third kicks, the opponent retreating constantly. A slight continuous-motion trail is allowed, but the subject must stay clear, not chaotic. Floor dust is kicked up. Caption: «连续追击». Shot 06: Low-angle upward shot Ultra-low-angle upward shot. The protagonist kicks while airborne, one foot thrust forward toward the camera, creating strong perspective impact; the other leg tucked, the robe and braid swinging back. The hall's roof, beams, and side light create a cinematic feel. Caption: «低机位仰拍». Shot 07: Mid-air spin Medium-to-long shot or two-thirds side view. The protagonist spins in the air, turning the body toward the next attack; the robe hem and braid form an arc trajectory. The direction of movement keeps continuity with the previous and next shots. Caption: «空中转体». Shot 08: Opponent's POV The opponent's subjective POV. In the foreground appear the opponent's hands or defensive move; the protagonist kicks frontally toward the camera, face focused, foot closing in on the viewer, strong immersion. Caption: «对手视角». Shot 09: Heavy stomp landing Close shot from a low angle. The protagonist drops from the air and stomps the ground heavily with one foot, arms assisting balance; floor dust, wood chips, and debris fly up, conveying weight. The opponent retreats or falls in the background. Caption: «重踏落地». Shot 10: Rebound off the reaction force Medium full-body shot. The protagonist uses the recoil of landing to continue attacking with a kick; the opponent raises a hand to block or staggers back. The action must not break, it should look like it springs directly off Shot 09. Caption: «借力反弹». Shot 11: Shadowless kick climax The strongest action climax of the whole sequence. Medium-to-long shot, the protagonist delivers the densest chain of shadowless kicks, with possibly 2 to 3 clear leg trails appearing, expressing extreme speed but with the subject still clear. The opponent is kicked back continuously, dust bursts open, the image has strong impact. Caption: «无影脚高潮». Shot 12: Wide-angle freeze pose Medium-to-long or wide-angle shot. The protagonist lands and finishes the stance, body stable, one hand extended forward, gaze calm, the robe and braid still settling slightly. The opponent retreats to the left of the background or the edge of the frame. The image has a sense of complete closure and lingering power. Caption: «广角定格». Continuity requirements: All 12 shots must form one complete action sequence, not 12 random fight images. The first half attacks mainly from the right of the frame toward the left; the middle part enters jumping, spinning, frontal kicking, and landing; the last part bursts again and finishes the stance. The rise and fall of action is clear, the character's position changes are logical, the camera angles are varied, including low angle, side view, foot close-up, upward shot, mid-air spin, opponent's POV, and wide-angle finish. AI-recognition optimization requirements: The action subject of each shot must be clear, the character's pose readable, the shot numbering prominent, and the cell borders clear. Do not let the characters overlap chaotically, do not let text cover the action, do not include extraneous arrows or complex annotations. The final image should be suitable as an action reference for a video generation model. Negative requirements: No English, no pinyin, no garbled characters, no watermark, no logo, no extra UI, no modern clothing, no modern architecture, no magic effects, no fiery energy balls, no sci-fi effects, no superhero style, no anime style, no comic paneling, no pencil sketch, no hand-drawn linework, no low resolution, no wrong limbs, no extra hands or feet, no deformed faces, no repeated numbering, no missing numbering.

Zo gebruik je hem

Deze prompt heeft een referentiefoto van je personage en een storyboardafbeelding nodig, omdat hij via placeholders naar beide verwijst. Hij is gedeeld als Seedance-prompt. Houd de volgorde van de shots, de cameranotities en de hal-setting aan, want die bepalen het ritme, en vervang de personageverwijzing, de kostuumwoorden en de locatie naar wens voor je eigen film.

#Fotorealistisch#Cinematisch#Fantasy#Personageconsistentie#Sport#Camerabeweging

Openbaar gedeeld op X op 15 mei 2026. Alle eer voor deze prompt en het resultaat gaat naar de maker. Is dit van jou? Vraag om een aanpassing of verwijdering.

12,642 tekens

Vragen over deze prompt

Met welk AI-model is deze prompt gemaakt?

Hij is gedeeld als Seedance-prompt en de video op deze pagina is het resultaat dat de maker ermee kreeg. Andere modellen kunnen dezelfde tekst lezen, maar het resultaat ziet er dan anders uit.

Kan ik de details in deze prompt aanpassen?

Ja. Er zijn 2 onderdelen die je kunt wisselen: bewegingsnaam, setting. Open de promptstudio, vul ze in en kopieer jouw versie; wat je leeg laat, behoudt de oorspronkelijke tekst.

Wie heeft deze prompt gemaakt?

Hij is op 15 mei 2026 openbaar op X gedeeld door @MrLarus. De prompt en het resultaat zijn van die maker en deze pagina linkt naar de oorspronkelijke post.

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