Prompt
IT

Prompt per video Personalizzabili

Scena anime di battaglia con katana al chiaro di luna

Una spadaccina solitaria con camicia bianca e hakama nero si erge di fronte a un'enorme luna sopra un campo aperto d'erba, poi esplode in rapidi colpi sakuga contro un branco di creature. Esplosioni di sangue d'inchiostro e scie di linee di velocità rendono ogni colpo davvero incisivo.

Condiviso daKōda Post originale
Modello
Seedance
Tipo
Video
Condiviso
25 giu 2026
Mi piace su X
795
Rendilo tuoInserisci i tuoi dettagli: 2 campi da compilare

Riferimento storyboardRiferimento personaggio

Prompt per video

3,804 caratteri

Use @[storyboard ref] as the visual storyboard anchor for shot order, camera grammar, staging, prop/effect state, screen direction, and spatial continuity. Render the final filmed scene, not the sheet; do not add events outside this prompt. Read each panel as a separate full-frame shot sample. Preserve the same C#/object identities, avoid split-screen or quadrant frames, and do not show any creature reflected in the sword. Use @[character ref] as the sole authority for C1 final appearance, face, body, wardrobe, proportions, materials, sword scale, and likeness; storyboard silhouettes are staging references only. VISUAL STYLE: High-speed sakuga 2D anime action in the supplied poster style: vermilion field, off-white moon, pale blue cloud masses, pale bob hair, white shirt, black short hakama/skirt block, long gleaming katana, hard black enemy shapes, black ink-blood bursts, 18-35mm impact framing, smear frames, speed-line wedges, dry-brush impact frames, sharp graphic edges, controlled blade flares. AUDIO: Cloth snaps, grass cuts, blade rings, wet ink impacts, creature breath, staccato footwork, and abrupt near-silence before the final hit; no melodic score, only diegetic impact rhythm and flash-cut stings. ENVIRONMENT: Open grass field under a huge moon disk, low cloud blocks at the horizon, sparse grass, empty graphic sky, no extra fighters. EMOTIONAL GUIDANCE: C1 starts statuesque and unimpressed, then becomes a streaking blade line; the creatures lose ground through recoil, air time, and impact poses. RHYTHM + ESCALATION: One held poster-frame breath detonates into sakuga smear cuts, speed ramps, whip cuts, burst cuts, and one-frame impact flashes, peaking in a moon-backed final stance with two threats still alive. BEATS: P01: Low wide hero frame: C1 stands center-left in the reference pose, long katana glowing diagonally across the body, moon behind; C2 horned brute, C3 low crawler, C4 winged attacker, and C5 rear leaper wait at the grass edge. P02: Grass-level threat: C3 claws into foreground left; C1 drops into a sprinter crouch and snaps the blade tip screen right as C2 and C4 surge behind; hard cut on the claw. P03: Tight hand-and-blade insert: C1's grip slides, blade flare pops near the hand, and the wrist twists into a white smear frame; flash cut into launch. P04: Compressed profile medium: C1 becomes a horizontal slash streak through C3; black ink-blood tears open behind the crawler and the body whips low into grass. P05: Low impact wide: C2 charges from screen left; C1 meets it with a two-hand cross-body guard, blade bending the attack line, burst cut punching the contact. P06: Over-shoulder from C2: C1 corkscrews under the brute's arm, skirt and hair snapping outward, sword arc whipping up toward C4 overhead. P07: High diagonal wide: C1 air-dashes screen right across the field lane, fallen C3 below, C2 staggered left, C4 diving from upper right, C5 small at the moon line. P08: Ground insert: C1's feet skid through grass beside one black ink streak, heel carving a crescent, blade sweeping low as a flash-cut smear hides the angle change. P09: Frontal medium hit: C1 springs upward and drives the long sword into C4 midair, clean blade edge forward, black ink-blood exploding behind the wing shape; smash cut at contact. P10: Creature POV from C5: C1 rocket-dashes into lens with sword point forward, C2 cropped left and fallen C4 dropping right; speed ramp snaps from freeze to attack. P11: Side silhouette payoff: C1 lunges full-body in a long smear pose and slices past C5 at the moon edge; black ink-blood arcs upward while C2 recoils far left. P12: Low static wide release: C1 lands center foreground in a sliding stop with glowing katana across the body, C3 and C4 fallen around the lane, C2 alive far left, wounded C5 far right.

Prompt per immagini

436 caratteri

Flat vector illustration. A full-body woman holding a katana. Show the complete figure from head to toe with both feet fully visible. Centered composition with generous margins around the character. White shirt, grassy field background, strong color contrast between the subject and the background, clean vector linework, minimal flat colors, high-quality vector style. --ar 16:9 --raw --sref 3295658070 --profile ihl81mk --stylize 1000

Prompt per immagini

5,481 caratteri

Create a 16:9 kinetic sword-combat storyboard sheet image. [SUBJECT] A polished modern-minimal production board for a lone sword fighter turning a poised moonlit stance into high-speed creature combat. Communicate full-frame camera angles, sword state, impact poses, liquid hit effects, screen direction, and enemy state across twelve panels. [HEADER] Design an artistic production-board header with scene-aware typography, thin rules, clear hierarchy, generous spacing, and restrained graphic treatment outside panel interiors. The header must contain exactly these two quoted lines: "Blade Under Moon" "A poised sword stance detonates into twelve sakuga strike frames." [BOARD STRUCTURE] Use AUTO layout with 12 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors are silent ultra-clean blocking thumbnails: open-outline silhouettes, thin medium-light graphite linework, broad negative space, and only anchors needed for pose, contact, direction, smear shape, and spatial result. Show only outer body-mass and limb contours: no face, anatomy, clothing detail, texture, tonal modeling, or shaded fill. Keep panel interiors monochrome. Describe final-video colored elements by color-neutral shape/function here; final color and palette stay only in `prompt_video.txt`. [REFERENCES] Image A: lead silhouette, hair mass, shirt-and-skirt/trouser block, long sword scale, hand placement, moon-and-cloud composition only. [CONTINUITY] Keep role identity, entity count, sword state, liquid-effect origin, screen direction, geography, and spatial result consistent. Each panel is one full-frame composition, never a split-screen, quadrant, four-way frame, inset, or multi-view panel. The sword may show shine or flare shape, but never a creature reflection. Fallen, marked, and damaged states are the same role/object continuing across panels, not repeated extra copies. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as `then`, `after`, `before`, `first`, `next`, or `later`. [COUNT LOCK] Across the sequence preserve exactly one lead fighter, one sword, and four named enemy roles: horned brute, low crawler, winged attacker, rear leaper. Draw only roles named in each beat; never add extra creatures, duplicate fallen roles, ghost poses, split-screen copies, or reflected creatures. Fallen low crawler, fallen winged attacker, and wounded rear leaper are continuing states when named, not new bodies. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, notes, arrows, callouts, or annotations. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, split-screen panels, quadrant frames, insets, sword reflections of creatures, finished illustration, dense detail, panel color, duplicate/ghost entities, visible IDs, and inconsistent counts. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / low moon stance / blade held: low wide full-frame view; lead fighter stands center-left with long sword held diagonally across body, moon disk behind, four enemy silhouettes wait along the grass edge. P02 / ground threat / sprinter drop: grass-height close-wide; low crawler claw dominates foreground left, lead fighter crouches like a sprinter with sword tip screen right, horned brute and winged attacker surge behind. P03 / object flare / wrist snap: tight insert on lead fighter hands and long sword; one flare shape sits near the grip, wrist angle twists hard, blade surface stays clean. P04 / impact profile / slash streak: hip-height compressed profile; lead fighter forms a long horizontal strike pose through low crawler, liquid splash opens behind it, fallen direction stays low. P05 / low block / brute collision: low impact wide; horned brute drives from screen left, lead fighter braces a two-hand cross-body guard, contact point locks between brute arm and blade. P06 / rear pressure / corkscrew rise: over-shoulder from horned brute; lead fighter twists under the brute arm, hair and skirt shapes flare outward, sword arc points toward winged attacker overhead. P07 / high lane / air dash: high diagonal wide; lead fighter is suspended screen right in a long dash pose, fallen low crawler below, horned brute staggered left, winged attacker upper right, rear leaper near horizon. P08 / ground evidence / crescent skid: ground insert close; lead fighter feet skid through grass beside one liquid streak, heel track forms a crescent, sword edge sweeps low across frame. P09 / frontal impact / aerial pierce: frontal medium; lead fighter rises into winged attacker midair, clean blade edge forward, liquid fan opens behind the wing shape. P10 / creature POV / rocket point: creature-eye close from rear leaper; lead fighter fills center with sword point aimed at viewer, horned brute cropped left, fallen winged attacker dropping right. P11 / side release / smear lunge: wide side silhouette; lead fighter stretches into a long full-body lunge past rear leaper at the moon edge, liquid arc rises upward, horned brute recoils far left. P12 / low aftermath / sliding stop: low static wide; lead fighter holds a low sliding stop center foreground with sword across body, fallen low crawler and fallen winged attacker mark the lane, horned brute survives far left and wounded rear leaper far right.

Come usarlo

Se usi un'immagine di riferimento del personaggio, il prompt è costruito attorno ad essa: mantieni la riga di autorità del riferimento e il riferimento dello storyboard così da preservare l'ordine delle inquadrature. È stato condiviso come prompt per Seedance. Se vuoi un altro gruppo di nemici, cambia le descrizioni delle creature o la palette, ma mantieni i momenti di messa in scena, l'inquadratura con la luna sullo sfondo e la pausa prima del colpo finale, così che la progressione resti leggibile.

#Cinematografico#Fantasy#Anime#Coerenza del personaggio#Movimento di camera

Condiviso pubblicamente su X il 25 giu 2026. Tutto il merito di questo prompt e del suo risultato va al creatore. È tuo? Chiedi un aggiornamento o la rimozione.

9,721 caratteri

Domande su questo prompt

Con quale modello IA è stato realizzato questo prompt?

È stato condiviso come prompt per Seedance, e video in questa pagina è il risultato ottenuto dal creatore. Altri modelli possono leggere lo stesso testo, ma il risultato sarà diverso.

Posso modificare i dettagli di questo prompt?

Sì. Ha 2 parti che puoi sostituire: riferimento storyboard, riferimento personaggio. Apri lo studio dei prompt, compilale e copia la tua versione; ciò che lasci vuoto mantiene la formulazione originale.

Chi ha creato questo prompt?

È stato condiviso pubblicamente su X da @aimikoda il 25 giu 2026. Il prompt e il suo risultato appartengono a lui o lei, e questa pagina rimanda al post originale.

Altro da @aimikoda