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Prompt vidéo Personnalisables

Transformation du gardien de la forêt en vidéo cinématographique

Une forêt enchantée et silencieuse devient une histoire de malédiction et de renaissance à travers dix plans minutés. Un garçon touche une plante lumineuse, une armure d'écorce et des racines se répandent sur son corps, et il finit en protecteur enveloppé de feuilles et de lumière verte.

Modèle
Seedance
Type
Vidéo
Format d'image
16:9
Partagé
4 avr. 2026
J'aime sur X
374
Personnalisez-leAjoutez vos propres détails : 3 champs à remplir

PersonnageObjet magiqueDécor

Prompt vidéo

2,468 caractères

0–1.5s (Shot 1): Low-angle shot from the ground. The Abyssal Entity presses its hand into the ritual circle, black veins spreading rapidly across the stone, flesh-like tendrils seeping from the cracks. The ground pulses as if breathing, and distant temple gates tremble in the background. 1.5–3s (Shot 2): Crane shot rising around. The Entity's spine twists unnaturally, bones cracking outward as a crown of jagged horns pierces through its head. A thick, dark mist coils around its arm, causing hanging lanterns to flicker and burst one by one. 3–4.5s (Shot 3): Pull-out shot. The Entity's skin splits open, revealing layers of shifting, writhing matter beneath. Its fingers elongate into claw-like appendages, dripping with shadow. The surrounding wooden pillars rot instantly, surfaces bubbling and collapsing into decay. 4.5–6s (Shot 4): High-angle shot. The Entity spreads its arms wide, the darkness swelling into a towering mass of writhing shadows that surge forward like a tidal wave, swallowing the temple courtyard and warping the ground beneath. 6–7.5s (Shot 5): Close-up push-in. The Entity's eyes ignite with a sickly pale glow, multiple ghostly faces forming and dissolving behind it, screaming silently. Black spikes erupt through the stone pillars, twisting them into grotesque shapes as they fracture. 7.5–9s (Shot 6): Tracking shot from the side. The main hall bends inward as if crushed by an invisible force, walls cracking and collapsing. Statues melt into distorted forms, their faces stretching in silent agony as dust and ash fill the air. 9–10.5s (Shot 7): Dolly shot circling. A vortex of shadow and debris engulfs the entire sect, structures pulled apart piece by piece. The bell tower folds in on itself, its metal warping and screeching. The Entity floats at the center, suspended in the void. 10.5–12s (Shot 8): Low-angle shot. The vortex condenses into a dense, pulsating sphere of darkness, tendrils lashing outward as it slams into the mountain peak. Shockwaves ripple through the land, tearing everything apart. 12–13.5s (Shot 9): Low-angle tracking shot. The dark sphere collapses inward before exploding outward in a wave of corrupted energy. The mountain disintegrates, leaving behind a void-like crater where the sect once stood. 13.5–15s (Shot 10): Facial close-up. The Entity slowly steps forward from the fading darkness, its distorted face shifting endlessly, eyes locking onto the viewer as the silence becomes overwhelming.

Prompt vidéo

2,374 caractères

0–1.5s (Shot 1): Wide shot. A funny anthropomorphic police cop stops a sneaky orange cat in a city alley at night, gently placing him against the wall while checking him. Streetlights cast dramatic shadows; the cat already looks nervous and guilty. Dialogue: Person off camera: "Yo, they actually caught him!" 1.5–3s (Shot 2): Medium shot. The cop keeps the orange cat facing the wall as the cat glances back with an awkward, worried expression. The alley feels alive with distant city noise and off-camera reactions. Dialogue: Cop: "Alright, paws where I can see them!" Cat: "Officer, relax!" 3–4.5s (Shot 3): Close-up push-in. The cop removes the backpack from the cat's shoulders and holds it up suspiciously while the cat tries to act innocent. Dialogue: Cop: "Let's check this bag." Cat: "It's just groceries!" 4.5–6s (Shot 4): Medium close-up. The backpack zipper opens dramatically, revealing an overstuffed bag. The moment lands with playful suspense as nearby people react off camera. Dialogue: Person off camera: "Nahhh, no way." 6–7.5s (Shot 5): Close-up shot. The cop pulls out a large fish and raises it in disbelief while the cat avoids eye contact, clearly embarrassed. Dialogue: Cop: "A whole fish?" Cat: "That one's not mine." 7.5–9s (Shot 6): Medium shot. The cop pulls out meat and chicken one after another, building a ridiculous pile while reactions around them grow louder. Dialogue: Cop: "Chicken... meat... seriously?" Person off camera: "Bro raided the whole store!" 9–10.5s (Shot 7): Dolly shot. The cop digs deeper into the bag and finds sausages and snacks, arranging everything on a crate beside them as the cat starts to panic. Dialogue: Cat: "Okay, okay, I was hungry!" 10.5–12s (Shot 8): Close-up push-in. Tight on the cat's embarrassed face, ears lowered, awkward guilty smile, eyes darting around for sympathy. Dialogue: Cop: "You call this shopping?" Cat: "I call it survival." 12–13.5s (Shot 9): Close-up shot. The camera focuses on the absurd pile of stolen food spread out in the alley as people laugh off camera at the scene. Dialogue: Person off camera: "He was planning a whole barbecue!" 13.5–15s (Shot 10): Facial close-up. The cop stares deadpan at the orange cat while holding the fish in front of him, the cat giving one last shameless look. Dialogue: Cop: "You're coming with me, whiskers." Cat: "Can I at least keep the fish?"

Prompt vidéo

1,555 caractères

15-second cinematic emotional drama scene, a wife confronting her husband after discovering betrayal, intimate apartment interior at night, dim warm lighting, tense silence, the wife is emotionally shattered, eyes wet with tears, trembling lips, hurt, disbelief, humiliation, heartbreak, trying to stay strong, the husband stands in front of her speechless and guilty, heavy emotional tension in the room, multi-shot cinematic sequence, close-ups of her face, her hands shaking, her looking at him in disbelief, then pain turning into desperate questioning, she finally looks directly at her husband and asks, "Why did you do this to me?", voice breaking, emotional realism, subtle body language, natural acting, dramatic pauses, realistic facial expressions, melancholic atmosphere, cinematic framing, shallow depth of field, slow camera movement, powerful relationship drama Shot 1 (0-3s): Medium-wide shot, quiet apartment at night, wife stands frozen, husband a few steps away, tension fills the room. Shot 2 (3-5s): Close-up on the wife's face, eyes glossy, lips trembling, disbelief and heartbreak building. Shot 3 (5-7s): Insert shot of her shaking hand, shallow breathing, emotional control slipping. Shot 4 (7-10s): Over-the-shoulder shot toward the husband, she looks at him in pain, searching his face for an answer. Shot 5 (10-13s): Tight close-up, tears form, she asks softly but brokenly, "Why did you do this to me?" Shot 6 (13-15s): Silent reaction shot, husband unable to answer, wife looks devastated, emotional collapse held in silence.

Prompt vidéo

2,138 caractères

0–1.5s (Shot 1): Low-angle shot from the floor. A wooden chair drags slowly across the room on its own, stopping abruptly. Shadows stretch unnaturally along the walls as a door creaks open in the background. VFX: shadow stretch, dust particles SFX: wood scrape, door creak 1.5–3s (Shot 2): Crane shot rising. A woman stands frozen, breath shaking, as a dark silhouette forms behind her in the corner, barely visible in the dim light. VFX: shadow forming, light flicker SFX: low whisper, heartbeat 3–4.5s (Shot 3): Pull-out shot. The lights flicker violently, revealing the figure closer each time, its head tilted unnaturally, limbs slightly distorted. VFX: flicker strobe, glitch effect SFX: electrical buzz, sharp sting 4.5–6s (Shot 4): High-angle shot. Objects begin to lift slowly into the air, then slam violently against the walls as the room darkens completely. VFX: levitation, impact shock SFX: thuds, glass shatter 6–7.5s (Shot 5): Close-up push-in. The woman whispers a prayer, eyes filled with tears, as a hand suddenly grips her shoulder from behind. VFX: sudden shadow pop, micro shake SFX: whisper echo, grab hit 7.5–9s (Shot 6): Tracking shot. She is dragged backward across the floor into darkness, leaving scratch marks as her fingers claw at the wood. VFX: floor drag marks, motion blur SFX: dragging, scream echo 9–10.5s (Shot 7): Dolly shot circling. The room twists subtly, walls bending inward, the silhouette now fully visible in the center, watching silently. VFX: distortion warp, subtle rotation SFX: low drone, breathing 10.5–12s (Shot 8): Low-angle shot. The entity suddenly lunges forward unnaturally fast, filling the frame with a distorted face. VFX: speed warp, face distortion SFX: jump scare hit, scream burst 12–13.5s (Shot 9): Low-angle tracking shot. Silence drops. The room appears empty again, objects still, as if nothing happened. VFX: fade reset, dust settle SFX: silence, faint ringing 13.5–15s (Shot 10): Facial close-up. Behind the woman, the entity slowly reappears, inches from her face, eyes hollow and unblinking as it whispers. VFX: shadow reveal, eye darkness SFX: whisper close, breath

Prompt vidéo

1,946 caractères

15-second 3D fantasy animation, cinematic storytelling, a young boy walking alone through a mysterious enchanted forest at golden dusk, soft volumetric light through the trees, magical atmosphere, detailed moss, roots, glowing particles in the air, the boy notices a strange cursed plant with glowing veins and dark magical energy, he reaches out and touches it, a curse spreads through his hand and across his body, his expression shifts from curiosity to fear, then pain, then strange acceptance, dark green and blue energy wraps around him, his body transforms into a forest guardian creature made of bark, roots, leaves, glowing cracks, and natural armor, the transformation is mystical and emotional, not grotesque, final heroic reveal as he becomes the powerful protector of the forest, high-quality 3D animation, expressive face, cinematic lighting, magical visual effects, emotional fantasy tone, smooth motion, detailed environment, story-driven transformation Shot 1: Wide shot, a young boy walks through a quiet enchanted forest, curious and slightly cautious. Shot 2: He notices a strange glowing plant hidden among roots and moss. Shot 3: Close-up, the boy kneels and slowly reaches his hand toward the plant. Shot 4: The moment he touches it, dark glowing energy pulses through the leaves and into his fingers. Shot 5: He pulls back in fear as the curse spreads up his arm in glowing veins. Shot 6: Wind rises, leaves swirl around him, and the forest begins reacting to the magic. Shot 7: His body starts transforming, bark-like armor forming over his skin, roots and leaf patterns growing across him. Shot 8: The transformation intensifies, his eyes glow, his silhouette becomes a powerful forest creature. Shot 9: He stands fully transformed as a guardian being, surrounded by floating leaves and magical forest light. Shot 10: Final heroic shot, the creature watches over the forest protectively, now bound to defend it forever.

Comment l'utiliser

Conservez le minutage plan par plan et les étapes de la transformation, car elles portent l'arc émotionnel de la peur à l'acceptation. Le garçon et la plante sont les éléments les plus faciles à remplacer : changez le personnage ou la plante lumineuse pour les adapter à votre histoire. Les mots d'ambiance comme mystique, émouvant et éclairage cinématographique empêchent le ton de tourner au grotesque, gardez-les donc. Il a été partagé comme prompt Seedance, il convient donc à un court clip fantastique ou à l'ouverture d'un récit.

#Cinématographique#Rendu 3D#Fantasy#Cohérence des personnages

Partagé publiquement sur X le 4 avr. 2026. Tout le mérite de ce prompt et de son résultat revient à son créateur. Ce prompt est le vôtre ? Demandez une mise à jour ou un retrait.

10,481 caractères

Questions sur ce prompt

Avec quel modèle d'IA ce prompt a-t-il été conçu ?

Il a été partagé comme prompt Seedance, et la vidéo présente sur cette page est le résultat obtenu par le créateur. D'autres modèles peuvent lire le même texte, mais le résultat sera différent.

Puis-je modifier les détails de ce prompt ?

Oui. Il comporte 3 éléments modifiables : personnage, objet magique, décor. Ouvrez le studio de prompts, remplissez-les et copiez votre version ; tout ce que vous laissez vide conserve la formulation d'origine.

Qui a créé ce prompt ?

Il a été partagé publiquement sur X par @azed_ai le 4 avr. 2026. Le prompt et son résultat lui appartiennent, et cette page renvoie vers la publication d'origine.

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