Prompt vidéo Personnalisables
Vidéo de duel arcade façon conte de fées avec HUD en direct
Une cinématique de jeu de combat façon conte, où une héroïne et une sorcière sombre s'affrontent dans une forêt crépusculaire. La barre de vie, le minuteur et la jauge de super se vident et se remplissent pendant les quinze secondes. La fin se fige sur une bannière de cliffhanger.
- Modèle
- Seedance
- Type
- Vidéo
- Partagé
- 29 mai 2026
- J'aime sur X
- 339
Nom du personnageNom du personnageTexte de la bannière
Prompt vidéo
4,264 caractèresUse the attached storyboard image as the opening frame and primary visual reference — the heroine in the blue-and-yellow gown with red ribbon on the left, the tall sorceress in purple-and-gold robes with golden crown on the right. Carry the full HUD throughout exactly as shown in the storyboard: pink-red ribbon health bar left with heroine's portrait, green vine bar right with sorceress's portrait, round mirror-frame timer at top center, scroll SUPER bars at bottom. HUD reacts live to every action. ARENA: enchanted twilight forest clearing — storybook cottage on the left, distant dark castle on the right, twisted trees, fireflies, glowing mushrooms, ground mist. Polished animated film concept art style, Pixar / DreamWorks quality. Mortal Kombat-style cinematic duel. Keep both characters identical to the reference in every shot. HUD ANIMATION — CRITICAL: the HUD is LIVE and matches the storyboard's progression exactly. - TIMER (center): counts down continuously and visibly — 99 → 95 → 85 → 65 → 30 → 1 across the video. Numbers stay crisp and readable. - LEFT health bar: full → slightly drained → still strong → drops sharply after the vines → near-empty after the titan clash → a tiny sliver at the freeze. - RIGHT health bar: full → still full → drops sharply when the animals hit → recovers slightly during her offense → drops low after the dawn-light → moderately low at the freeze. - Both SUPER bars fill gradually, glow brightly before the titan clash, dim after. - All HUD text stays in clean English, no warping, no gibberish. SHOT 1 (00:00–00:02) — ROUND 1 OPENING. Wide establishing of the arena, both fighters facing off. Gold storybook banner reads "ROUND 1" in the center, then dissolves. Deep narrator: "ROUND ONE — FIGHT!" Camera rockets in from wide to medium two-shot. Timer 99 → 95. SHOT 2 (00:02–00:05) — FIRST EXCHANGE. The sorceress hurls the glowing green apple like a grenade, trailing acid-green smoke. The heroine slides low — the apple explodes behind her in a green burst. She counters with a sweep of golden sparkles; the sorceress blocks with dark mist, sparks flying. Camera does a 180° orbit around the impact. 20% slow motion on each strike. Timer 95 → 85. SHOT 3 (00:05–00:08) — THE HEROINE'S SPECIAL. She flings her hands open and a whirling vortex of songbirds, deer, foxes and rabbits erupts in a spiral of light and feathers, slamming the sorceress backwards. The sorceress blocks with a raised arm of swirling black mist. Camera tracks side-on then snaps to a close-up of feathers vs mist. Left SUPER bar lights up gold. Timer 85 → 65. SHOT 4 (00:08–00:11) — THE SORCERESS'S COUNTER. Her sleeves transform into long blackened thorn-vines that lash forward like whips, snapping around the heroine and lifting her mid-air. Dramatic low angle tilting up. Extreme close-up: thorns glistening, her face straining. 15% slow motion on the bind. Right SUPER bar fills. Timer 65 → 30. SHOT 5 (00:11–00:14) — TITAN CLASH. Behind the sorceress rises a colossal looming SHADOW-FIGURE of black mist, a towering crone-form with a massive curved blade raised, lightning cracking around it. The heroine, kneeling, unleashes a BRILLIANT DAWN-BURST from her chest — a giant radiant sun blooming golden rays through the dark forest. 15% slow motion as the shadow and the sunlight collide center-screen. Camera RUSHES into the explosion. Both SUPER bars spent. Timer 30 → 1. SHOT 6 (00:14–00:15) — CLIFFHANGER FREEZE. The heroine lies fallen, the sorceress towers over her with the curved blade raised. In the misty distance, seven small bearded silhouettes with pickaxes and lanterns charge through the forest toward the fight. The image FREEZES. A parchment-scroll banner unfurls center: "TO BE CONTINUED". Timer locked at 1. Hard cut to black. ENERGY: every shot bursting with life — drifting fireflies, mist, embers, sparks, hair and fabric reacting to motion. Vary the camera constantly — push-ins, orbits, whip-pans, low angles, close-ups — never static. Every impact has weight. Cinematic dramatic music and SFX. All on-screen text — HUD labels, "ROUND 1", "TO BE CONTINUED" — clean English exactly as on the storyboard, no warping, no gibberish. Aspect ratio 16:9. Duration 15s. Cinematic dramatic narrator audio.
Prompt d'image
4,036 caractèresCreate a single storyboard sheet for an animated fairytale duel cinematic, episode "ROUND 1". Vertical 9:16, divided into 6 clearly separated panels arranged 2x3. Each panel is a fully rendered scene in a consistent art style — modern animated film concept art, clean confident linework, rich saturated colors, polished cel-shading like a Pixar / DreamWorks pre-production keyframe. Sharp, crisp, readable details on faces, hands, props. Cinematic but bright and clear, NOT muddy. CHARACTERS: - THE FAIR ONE (left): a young woman with porcelain skin, dark short wavy hair tied with a small red ribbon headband, gentle but determined face, wearing a stylized blue puff-sleeve bodice with a yellow flowing skirt and a red waist sash, soft glowing aura. A small bluebird perched briefly on her finger in panel 1. - THE DARK QUEEN (right): tall regal sorceress, sharp angular face, raven-black hair, deep purple robes with gold trim, high stiff black collar, golden crown, holding a glowing red apple with a faint green shimmer. ARENA: enchanted forest clearing at dusk, twisted trees, fireflies and glowing mushrooms, a cozy storybook cottage on one side, a distant castle silhouette on the other. Soft mist. HUD (top overlay, hand-painted storybook aesthetic): left — heroine's portrait in a leaf frame, name "THE FAIR ONE", pink-red ribbon health bar. Center top — round mirror frame with the timer number. Right — sorceress's portrait in a thorn frame, name "THE DARK QUEEN", green vine health bar. Bottom — two ornate scroll SUPER bars (golden left, green right). All UI hand-painted parchment and gold leaf, NOT modern gaming UI. HUD PROGRESSION — CRITICAL: every panel shows a DIFFERENT HUD state. - TIMER (center): Panel 1 "60", Panel 2 "55", Panel 3 "48", Panel 4 "40", Panel 5 "30", Panel 6 "22". Never repeat. - LEFT health bar: full → nearly full → ~85% → ~50% → ~20% → tiny sliver. - RIGHT health bar: full → full → ~65% → ~60% → ~35% → ~40%. - SUPER bars: empty → empty → half → half → both fully glowing → spent. THE 6 PANELS: Panel 1 — wide arena shot, both fighters face each other, full HUD with full health, timer "60", large ornate "ROUND 1" banner in gold storybook letters in center. Panel 2 — the heroine dodges low as the sorceress throws the glowing green apple like a grenade. Apple trails green smoke. Both health still high. Timer "55". Medium angle. Panel 3 — the heroine's special move: songbirds, a small deer, rabbits and a fox burst from her outstretched hands in a swirling spiral of light and feathers, striking the sorceress. Sorceress blocks with a raised arm of dark mist. Heroine's super bar lights up; sorceress's health drops. Timer "48". Panel 4 — the sorceress's special move: her arms transform into long twisting vines that lash forward like whips and wrap around the heroine. Low dramatic angle. Heroine's health drops noticeably. Timer "40". Panel 5 — TITAN CLASH: the sorceress summons a colossal looming shadow of herself behind her, a towering crone-figure of black mist with a raised curved blade. The heroine, kneeling, releases a brilliant burst of dawn-light from her chest. Sky cracks with light vs shadow. Both health bars very low, both super bars fully glowing. Timer "30". Panel 6 — CLIFFHANGER: the sorceress stands over the fallen heroine, blade raised — but in the distance, seven tiny silhouettes of bearded dwarves with pickaxes and lanterns charge through the forest toward them. Heroine's health a sliver, sorceress's bar moderately low. Big "TO BE CONTINUED" parchment banner in the center. Timer "22". PANEL LABELS: small caption below each panel: SHOT · CAMERA · ACTION · BEAT. Panel numbers as small text below the images, never on top. TEXT RULES: all text clean English, NO gibberish, NO foreign characters. HUD names read clearly: "THE FAIR ONE" and "THE DARK QUEEN". Each panel a DIFFERENT timer number as listed. Fairytale storybook lettering. GOAL: a crisp, vibrant, animated fairytale duel storyboard with a clearly progressing HUD. Original design.
Comment l'utiliser
Importez une image de storyboard de vos propres personnages comme référence d'ouverture afin que le rendu reste cohérent d'un plan à l'autre. Ce prompt a été partagé comme prompt Seedance : conservez donc la liste des plans et le timing du HUD, car c'est la progression qui fait lire la séquence comme un combat. Remplacez les costumes, l'arène et le texte de la bannière à l'écran pour l'adapter à votre univers, et gardez les mouvements de caméra et les ralentis qui donnent du poids à chaque impact. Il fonctionne bien comme teaser animé court ou comme introduction en manches pour une histoire de fans.
Partagé publiquement sur X le 29 mai 2026. Tout le mérite de ce prompt et de son résultat revient à son créateur. Ce prompt est le vôtre ? Demandez une mise à jour ou un retrait.










