Prompts
FR

Prompt vidéo Personnalisables

Prompt vidéo storyboard d'un duel de boxe anime

Un échange de boxe anime stylisé passe d'un regard tendu à une rafale de combinaisons rapides et se termine sur un uppercut de contre suspendu. Le ring reste lisible du début à la fin, avec un placement clair et des angles de caméra spectaculaires qui accentuent la vitesse.

Modèle
Seedance
Type
Vidéo
Partagé
28 mai 2026
J'aime sur X
385
Personnalisez-leAjoutez vos propres détails : 11 champs à remplir

Référence storyboardCarte de projetEn-tête de continuitéPaquet de scèneImages clés de style+6 de plus

Prompt vidéo

1,593 caractères

Use @[storyboard ref] as the authoritative 15-second cinematic boxing sequence blueprint. Do not render the storyboard sheet itself: exclude all borders, text, labels, headers and layout elements. Treat each storyboard panel as an individual sequential shot guide, not as a split-screen image. Follow panel order exactly while preserving camera angles, framing, choreography, fighter spacing, screen direction, ring geography and timing rhythm. Final video style is cinematic 3D stylized anime with painterly cel shading, warm ring lights, cool teal shadows, saturated red-vs-cyan contrast, shallow depth of field, crisp rim lighting, elastic glove deformation, subtle film grain and clean sweat spray. Interpolate smooth natural motion between storyboard poses while preserving all action beats and continuity. Boxer A pressures forward aggressively with fast combinations and shoulder feints. Boxer B stays lighter and reactive, slipping, pivoting and countering with precise timing. Keep the ring compact, readable and grounded with vibrating ropes, canvas skid marks and realistic boxing momentum. Camera language escalates with low-angle pushes, overhead orbit shots, rope POVs, crash zooms, burst-cut close-ups and sharp cut-on-action transitions. Preserve clean silhouettes, controlled motion blur and athletic gesture energy throughout. End on the suspended counter-impact: Boxer B slips outside Boxer A's hook and lands the rising uppercut while Boxer A recoils backward. Preserve unresolved energy at the cut. Do not invent new attacks, characters, environments or camera setups.

Prompt d'image

8,667 caractères

Create a 16:9 image. [PROJECT CARD] Create a designed typographic masthead at the top of the sheet, not a table. TITLE LOCKUP: RING SPARK BURST. META LINE: tense / sports-action anime / elastic impact energy. PRIORITY LINE: two-boxer geography, readable strikes, creative cinematic angles. MICRO BRIEF: choreograph a fast stylized boxing exchange from stare-down to unresolved counter-hit. [CONTINUITY HEADER] SEQUENCE ID: RING_SPARK_BURST_01. PART: SINGLE. STYLE PACKET: final video is 3D stylized anime with painterly cel-shaded surfaces, soft sculpted faces, athletic proportions, saturated red-vs-cyan boxing color contrast, warm ring practicals, cool teal shadows, light grain, elastic glove deformation, crisp rim light on hair, shallow-focus close-ups, clean animated sweat spray, and cinematic depth without realistic skin texture drift. REFERENCE PRIORITY: Image #1 controls Boxer A identity: young adult black-haired boxer with twin buns, red gloves, white-red athletic top, orange patched boxing shorts. Image #2 controls Boxer B identity: young adult orange-haired boxer with twin buns, blue-red gloves, orange top, peach-orange shorts with dark waistband. This storyboard controls shot flow, staging, motion, geography, and continuity only. [SCENE PACKET] SCENE PREMISE: Two stylized anime boxers trade a decisive mid-round exchange where confidence, rhythm, and footwork matter as much as power. SCENE SUMMARY: Boxer A pressures forward, Boxer B reads the attack, the edit fractures into burst cuts, and the sequence ends on a suspended counter-impact. LOCATION: compact boxing ring at night inside a dark arena, ropes visible on all four sides, corner stools outside frame, overhead square light grid, faint audience silhouettes beyond the ropes, canvas marked by chalk scuffs, sweat spots, and glove skid lines. CHARACTER ROLES: Boxer A, red-gloved black-haired pressure fighter, wants to break distance and land a clean right hook; she moves with springy forward steps and shoulder feints. Boxer B, blue-gloved orange-haired counter fighter, wants to bait the rush and turn the angle; she moves lighter, lower, with sudden side slips and precise counters. START STATE: Boxer A begins screen left advancing toward screen right, guard high, red gloves raised. Boxer B begins screen right near the ropes, blue gloves high, left foot ready to pivot inward. Ring light is steady; canvas is dry except for small sweat marks. END STATE: Boxer B has slipped outside Boxer A's hook and launches a counter uppercut from a low angle; Boxer A's glove crosses frame, both fighters remain inside the ring center line, impact energy unresolved at the cut. ACTION CHAIN: Boxer A tests range with a slow push-in stare, steps forward behind a jab, Boxer B gives ground, both fighters circle clockwise, Boxer A explodes into a burst-cut combination, Boxer B slips under the hook, rope vibration and sweat spray mark the speed, then Boxer B pivots into a rising counter as the camera crash-pushes into the suspended hit. PROP / EFFECT STATE: red gloves and blue gloves stay consistent; no weapons; boxing ropes vibrate after near contact; canvas gains skid arcs and sweat droplets; final-video effects use subtle monochrome-compatible impact rings in storyboard and saturated anime impact sparks only in final render keyframes. MUST READ: a stylish boxing duel where the edit feels like a burst of instinct, but the ring geography remains clear. [STYLE KEYFRAMES] Add 3 tiny top swatches showing the intended final video rendering only: warm overhead ring light on cel-shaded skin, cyan shadow against red glove accent, elastic glove compression with clean sweat spray, painterly 3D anime texture, soft rim-lit hair edges, crisp but not realistic render depth. These are not character references and not storyboard-sketch style. [STYLE LOCKS] STYLE LOCK: final video remains 3D stylized anime, painterly cel shading, red-vs-cyan glove contrast, warm practical ring lights, cool teal shadows, soft sculpted faces, light grain, clean rim light, elastic action posing, and cinematic shallow depth. EFFECT LOCK: impact effects stay thin, sharp, low-saturation at the edge, brief, clean, and tied to glove contact, rope vibration, sweat spray, or canvas skid marks; no magical energy blasts. ENVIRONMENT LOCK: boxing ring stays a compact stylized arena with simplified ropes, canvas scuffs, overhead square lights, and blurred audience mass; no realistic texture drift, no flat cartoon drift. [SHEET POLISH] Use a premium off-white storyboard sheet with expressive scene-inspired typography, clean hierarchy, consistent margins, even gutters, restrained red and cyan accent colors only outside panel image areas, designed panel headers, and slightly angled graphite panel borders inspired by boxing ring tension. Avoid table-like headers, glossy UI, gradients, stickers, clutter, and random decoration. [DRAWING ENERGY] Use spring-loaded gesture poses, compressed shoulders, readable guard shapes, wide stance silhouettes, clean line economy, sudden spacing changes, and impact pauses. Lines should feel fast and athletic but remain light-gray, low-detail, and easy to parse. [PANEL RULES] Use clean low-detail monochrome light-gray rough sketch panels on white/off-white panel ground. No color inside panel artwork: no colored characters, props, environments, fills, lighting, glow, paint, particles, or backgrounds. Each panel is one extractable shot. Keep one clear pose per character per panel. Do not draw ghost poses, duplicate silhouettes, onion-skin bodies, arrows, labels, captions, subtitles, logos, watermarks, timing marks, diagrams, or technical overlays inside panel images. Show effects through grayscale environment interaction, outline glow shape, residue, particles, surface marks, value change, or one clear monochrome effect shape around the single pose. [DIRECTOR STRIP] Place a bottom animatic track board aligned to panel columns. Use seven horizontal tracks: BEAT LINE, CAMERA PATH, ACTION PATH, RHYTHM TRACK, ESCALATION MAP, STATE TRACK, STYLE TRACK. Use short shot chips, thin timeline lines, rhythm blocks, small intensity bars, and one-to-three-word labels. Use rhythm labels only, never seconds or timestamp durations. [SEQUENCE] Grid: 12 panels, 4 columns x 3 rows. 01 Bell Stare — establish the two fighters, distance, and emotional pressure; low wide 24mm, ropes framing foreground, slow push-in; A advances from left, B waits right with guard high. 02 Glove Gate — make A's pressure dominant and close; over-the-glove blocking from A's red glove, 35mm parallax push; A raises lead glove, B seen between glove and ropes. 03 Top-Ring Orbit — clarify footwork geography before burst cuts; bird's-eye tracking, wide lens, slight clockwise orbit; both circle clockwise, A cuts the ring, B pivots off the rope. 04 Burst Cut: Eyes — the instant B reads the attack; extreme close-up 85mm on B's eyes, hard axis cut; B's eyes sharpen under guard as A's glove edge enters foreground. 05 Burst Cut: Jab Line — A commits to the attack; ultra-wide 20mm side track parallel to ropes, fast dolly; A throws a fast jab across center line, B leans just outside range, no contact. 06 Burst Cut: Body Drop — break rhythm with a sudden level change; worm's-eye near B's front foot, tilted Dutch angle, 24mm; B drops under A's follow-up hook, glove passes above her buns. 07 Rope Pulse — use environment to show speed and near impact; rope POV from outside through vibrating ropes, telephoto compression; A's missed hook brushes the top rope, B pivots inward. 08 Corner Reflection — stylized angle showing strategy and danger; low corner angle through a faint reflection on a metal corner post, 50mm; B's pivot appears in reflection while A twists to recover guard. 09 Sweat Arc — give breathing space while preserving impact momentum; medium close-up 85mm slow-motion feel, side-lit profile; a small sweat arc hangs between both as they reset mid-motion. 10 Counter Load — B's counter forming before the hit; low three-quarter push-in from behind B's blue glove, 28mm; B plants her rear foot and loads a rising uppercut, A's guard is late. 11 Impact Break — capture the decisive contact without gore; crash-in close-up, 35mm, slight Dutch angle, cut on action; B's blue glove lands a clean sporting uppercut on A's guarded jawline, glove compression and sweat spray show impact. 12 Suspended Counter — end on unresolved energy and cinematic payoff; overhead pullback from the light grid, wide 24mm, rotating environment feel; A reels backward into guard recovery while B finishes the uppercut pose at center ring, ropes still vibrating, match continues.

Comment l'utiliser

Ce prompt dépend d'images de référence pour les deux boxeurs : téléchargez donc d'abord une image de personnage pour chaque combattant et gardez les balises de référence en place. Il a été partagé comme prompt Seedance. La référence storyboard contrôle l'ordre des plans, alors si vous adaptez le style, conservez la séquence des cases et la géographie du ring. Changez les costumes ou la palette si vous voulez de nouveaux combattants, mais laissez intact le langage de caméra et le temps final du contre afin que l'énergie se résolve de la même façon.

#Cinématographique#Fantasy#Anime#Cohérence des personnages#Mouvement de caméra

Partagé publiquement sur X le 28 mai 2026. Tout le mérite de ce prompt et de son résultat revient à son créateur. Ce prompt est le vôtre ? Demandez une mise à jour ou un retrait.

10,260 caractères

Questions sur ce prompt

Avec quel modèle d'IA ce prompt a-t-il été conçu ?

Il a été partagé comme prompt Seedance, et la vidéo présente sur cette page est le résultat obtenu par le créateur. D'autres modèles peuvent lire le même texte, mais le résultat sera différent.

Puis-je modifier les détails de ce prompt ?

Oui. Il comporte 11 éléments modifiables : référence storyboard, carte de projet, en-tête de continuité, paquet de scène, images clés de style, verrous de style, finition de la feuille, énergie du dessin, règles des cases, bande du réalisateur, séquence. Ouvrez le studio de prompts, remplissez-les et copiez votre version ; tout ce que vous laissez vide conserve la formulation d'origine.

Qui a créé ce prompt ?

Il a été partagé publiquement sur X par @aimikoda le 28 mai 2026. Le prompt et son résultat lui appartiennent, et cette page renvoie vers la publication d'origine.

Plus de @aimikoda

Prompts similaires

Les Vidéo prompts