Prompt βίντεο Προσαρμόσιμα
Κυβερνο-ήρωας vs σκελετός βασιλιάς: βίντεο μάχης στο Shibuya
Η βρεγμένη διάβαση Shibuya Scramble μετατρέπεται σε πεδίο μάχης, καθώς ένας κίτρινος μηχανικός κυβερνο-ήρωας και ένας τεράστιος σκελετός βασιλιάς συγκρούονται. Ψηφιακές εκρήξεις glitch, μεταμορφώσεις από ομίχλη και θρυμματισμένη άσφαλτος δίνουν στη μάχη μια τραχιά, ζωντανή αίσθηση γυρισμάτων.
- Μοντέλο
- Seedance
- Τύπος
- Βίντεο
- Αναλογία διαστάσεων
- 16:9
- Κοινοποιήθηκε
- 15 Οκτ 2026
- Likes στο X
- 209
ΤοποθεσίαΧαρακτήραςΧαρακτήρας
Prompt βίντεο
9,201 χαρακτήρεςCreate a 15-second, 16:9 cinematic action video set at Shibuya Scramble Crossing, Tokyo, at night. CHARACTER REFERENCES Use only the two character reference images for identity and design. Reference 1: Character A, the yellow-and-black mechanical skull cyborg. Reference 2: Character B, the towering skeletal king wearing crimson robes. A: Approximately 180 cm tall. Chipped yellow industrial armor, horizontal pointed head extensions, skull mask, black breathing hoses, intricate mechanical joints, spiked shoulders, chains, and torn dark fabric. B: Approximately 260 cm tall. Huge branching black antlers, ornate crown, glowing red eyes, exposed skeletal ribcage, elaborate tattered crimson robes, and an ornate staff. Preserve their exact silhouettes, proportions, materials, colors, and accessories. Create fluid full-body combat animation and dynamic camera movement. Maintain their height difference. VISUAL STYLE Photorealistic live-action cinematography, spectacular destruction VFX, and explosive shonen battle intensity. Extreme acceleration, brutal close-range punches, powerful blocks, violent recoil, and physical impacts that destroy roads and buildings. Combine tactile physical realism with aggressive digital corruption: RGB separation, horizontal signal tearing, datamoshing trails, pixel fragmentation, scanline interference, and dirty electronic noise. Keep the choreography and decisive impacts clearly readable. GLITCH AND NOISE DIRECTION Make the effects react to the action. On punch contact: short, violent RGB displacement around the fighters, horizontal image shearing, and a burst of coarse digital static radiating from the impact. During extreme acceleration: stretched datamoshing trails and fragmented afterimages attached to moving limbs. These are visual motion trails, not separate characters. Around the reality fracture: unstable scanlines, displaced image strips, crawling pixel noise, and flickering red-white edges. During mist transformation: mechanical surfaces break into tiny yellow particles, black vapor, and granular signal noise. The transition remains continuous and visibly follows the body. During the final destruction: physical fragments mix with pixel breakup, corrupted motion trails, and a dense burst of electronic interference. Use the strongest corruption in brief bursts, followed by clear moving imagery. Keep physical motion flowing through every effect. Avoid prolonged freezes or static poses. LOCATION An empty, rain-soaked Shibuya Scramble Crossing. Recognizable diagonal zebra crossings, giant LED billboards, QFRONT-style architecture, and surrounding shopping towers. Wet asphalt reflects cold city lights, yellow sparks, and crimson energy. Billboards briefly malfunction in response to nearby shockwaves: distorted footage, broken scanlines, and signal noise. Keep the fight within this intersection. Environmental damage accumulates and remains visible. 0–3 SECONDS — EXPLOSIVE COLLISION Begin immediately in motion. An ultra-low camera races along the white crossing stripes as both fighters launch toward each other. A’s fist crashes into B’s blocking forearm. Show clear contact and recoil, followed by an expanding pressure ring that blasts rainwater outward and fractures the asphalt. At contact, deliver a sharp burst of RGB separation and horizontal signal tearing. Restore a clear image immediately as the movement continues. Whip-pan into a side-on tracking shot. A drives a heavy punch into B’s guarded ribs. B slides backward, tearing trenches through the road. The shockwave lifts asphalt slabs and bursts a nearby empty building’s glass facade. Debris travels outward from the strike. Yellow motion trails and fragmented crimson afterimages emphasize their opposing momentum. 3–5 SECONDS — REALITY FRACTURE B plants its foot, pivots, and swings its staff in a savage diagonal counterattack. A crimson energy slash cuts across the viewer’s image plane, opening a glowing fracture through reality directly in front of A. Shoot from an extreme low Dutch angle as the staff passes close to the lens. Along the fracture, image strips slide out of alignment. Red-white pixels crawl across the edges. Horizontal static and displaced scanlines expose a narrow black slit. A ducks beneath the slash. The camera pushes toward A’s articulated metal hand as it catches the fractured edge and pulls the moving image open like a curtain. This is a fracture in reality at the camera plane, not a broken billboard or ordinary glass. 5–8 SECONDS — BODY BECOMES MIST Without pausing, A transforms its entire body into dense black industrial mist threaded with yellow sparks and tiny metal particles. Feet and legs dissolve first, followed by torso and arms. Its skull and reaching hand disappear last. Mechanical surfaces progressively fragment into smoky particles and granular digital noise. Show the physical anatomy continuously becoming vapor. A’s former position becomes completely empty. The mist flows through the opened fracture. Rise into an overhead view of Shibuya’s diagonal crossings. Follow one coherent ribbon of black-and-yellow mist racing around B’s blind side and converging directly behind the king. Use streaming pixel trails and localized datamoshing within the moving vapor. Keep its path and destination obvious. 8–10 SECONDS — REASSEMBLY AND COMBINATION Dive into a low rear three-quarter angle behind B’s whipping crimson cape. The mist converges and reconstructs A behind the king. Yellow particles condense into the original skull, armor, arms, and legs. Digital noise contracts into the mechanical surfaces and disappears as each part becomes solid. A immediately attacks. B pivots toward the movement. From over A’s yellow shoulder, show a left body punch connecting with B’s ribs, followed by a compact elbow that snaps the king’s upper body sideways. Each contact creates a brief pulse of image displacement, metallic sparks, and dirty static. Keep the connecting fist, cracking bone, and recoil visible. Arc toward a clear three-quarter side angle as A plants its foot and draws back its right fist. 10–13 SECONDS — FINAL PUNCH AND COMPLETE DESTRUCTION A steps forward and drives one decisive rising right straight into B’s sternum. Show unmistakable fist-to-bone contact from a powerful low angle. Use a fraction of a second of slow motion at contact, then accelerate into explosive destruction. A concentrated glitch pulse erupts from the contact point: RGB channels split outward, the surrounding image briefly shears horizontally, and coarse electronic noise follows the expanding shockwave. B’s ribcage caves inward and shatters outward. Cracks race through its spine, skull, crown, antlers, arms, and legs. The entire skeletal king physically breaks into thousands of small fragments and fine powder. Its staff splinters. Its crimson robes tear into scattered scraps. Mix the flying physical fragments with brief pixel breakup and corrupted motion trails. Show the destruction clearly; the king must visibly shatter rather than simply disappear. The same impact creates a massive radial shockwave across Shibuya. Asphalt buckles into a crater. Crossing slabs erupt. Nearby empty building facades collapse, and billboard supports bend and fall. A remains solid and intact through the follow-through. 13–15 SECONDS — AFTERMATH Pull back into a ground-level wide shot of the devastated intersection. A stands alone in the crater, slowly lowering its fist as rain and dust move through the damaged city lights. Only tiny bone chips, snapped antler fragments, broken crown pieces, and torn crimson cloth remain of B. The king is completely pulverized. No intact skull, body, crown, or antlers remain. It does not regenerate. Let the aggressive digital interference decay into faint grain and residual noise on damaged billboards. Finish with a slow camera drift around A’s yellow-and-black silhouette while debris settles around its feet. CAMERA Use ground-level tracking, extreme low angles, a hand close-up, an overhead reveal, an over-the-shoulder attack, and a clear final impact angle. Connect cuts through movement and preserve spatial continuity. Use selective motion blur during acceleration, crisp silhouettes at contact, and camera shake precisely on impact. SOUND Heavy metallic punches, sharp bone fractures, tearing digital distortion, rushing mist, deep shockwaves, collapsing concrete, and raining glass. Synchronize short bitcrushed crackles and electronic noise with the glitch bursts. Build aggressive industrial percussion through the fight. Drop the music at the final punch, exposing the impact and destruction. Finish with rain, settling debris, and fading electrical interference. FINAL REQUIREMENTS Full-screen 16:9 moving cinematic video. No dialogue, subtitles, added titles, or watermarks. Preserve character identity through every glitch. Maintain continuous physical motion and readable combat. Show full-body mist transformation, directional travel, and complete reconstruction. Major environmental destruction follows visible impacts. The yellow cyborg survives. The skeletal king is completely pulverized.
Πώς να το χρησιμοποιήσετε
Κοινοποιήθηκε ως prompt για Seedance, οπότε είναι φτιαγμένο για μοντέλο βίντεο και χρειάζεται δύο εικόνες αναφοράς χαρακτήρων για να κλειδώσει η εμφάνιση. Κρατήστε τις περιγραφές των χαρακτήρων, το κάδρο 16:9 και τα χρονισμένα στάδια, ώστε η ακολουθία να παραμένει ευανάγνωστη. Για να το κάνετε δικό σας, αλλάξτε την τοποθεσία ή τους χαρακτήρες και κρατήστε τις λεπτομέρειες glitch και θραύσης που δίνουν ενέργεια.
Κοινοποιήθηκε δημόσια στο X στις 15 Οκτ 2026. Όλα τα credits για αυτό το prompt και το αποτέλεσμά του ανήκουν στον δημιουργό του. Είναι δικό σας; Ζητήστε ενημέρωση ή αφαίρεση.







