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Μονομαχία σε αποθήκη anime με αφοπλισμό σπάθας με τα μαλλιά

Μια γρήγορη 2D μάχη anime σε μια τσιμεντένια αποθήκη, όπου μια ήρεμη μαχήτρια με τα χέρια στις τσέπες μετατρέπει κάθε χτύπημα της σπάθας σε παγίδα. Λαμπερό τυρκουάζ και ματζέντα φως κόβει τη σκόνη και το ραγισμένο μπετόν, ενώ τα μακριά μαλλιά παίρνουν τον έλεγχο στις τελευταίες στιγμές.

Κοινοποιήθηκε απόKōda Αρχική ανάρτηση
Μοντέλο
Seedance
Τύπος
Βίντεο
Κοινοποιήθηκε
28 Ιουν 2026
Likes στο X
1,030
Κάντε το δικό σαςΒάλτε τα δικά σας στοιχεία: 3 πεδία προς συμπλήρωση

Αναφορά storyboardChar1Char2

Prompt βίντεο

3,792 χαρακτήρες

Use @[storyboard ref] only as the layout anchor for shot order, camera grammar, staging, screen direction, and spatial continuity. Render the final scene from this prompt and mapped references; ignore storyboard style, simplified anatomy, panel text, malformed props, wrong letters, extra limbs or silhouettes, stray marks, arrows, icons, effect scribbles, borders, headers, and typography. Read each panel as a separate shot sample. Preserve C1/C2/object identities and do not merge panel poses into one shot. Use @[char1] only for C1 final appearance, face, body, wardrobe, proportions, materials, and likeness; use @[char2] only for C2 final appearance, face, body, wardrobe, proportions, materials, and likeness; storyboard silhouettes only guide staging. VISUAL STYLE: High-fidelity 2D anime action; hard floor source and sword glow, saturated teal-lime-magenta against deep concrete, wide/normal lens feel, shallow insert focus, dust bloom, crisp smears, and stylized impacts. AUDIO: No score. Use warehouse air, sword hum, sneaker squeal on energy and concrete, hair-whip snaps, body whooshes, dust hits, cracked-floor impact, and a short low-frequency drop on the final pin. ENVIRONMENT: Abandoned concrete warehouse: cracked central slab, two steel pillars, high window shafts, and one glowing floor spill. EMOTIONAL GUIDANCE: C2 escalates with force while C1 stays loose, hands pocketed, turning defense into a trap. RHYTHM + ESCALATION: Open on impact, snap through short counters, strip the sword away, slam C2 into the wall, then finish with one drawn-back hair impalement. BEATS: P01: Canted wide impact open: C2 is already mid-lunge from screen right with the glowing sword overhead; C1 screen left leans back, hands pocketed, right sneaker catching the blade side. P02: Extreme sole insert: the flat blade skids across C1's sneaker tread, rubber squealing as sparks peel from the blocked sword face. P03: Low impact angle: C2 thrusts from screen right; C1 pivots on one heel and crescent-kicks the blade aside as the sword misses her ribs. P04: Tight diagonal medium: C2 chops down; C1 jams the hilt with her raised left knee and sneaker tip, folding his wrist axis off balance. P05: Overhead escape: C2 sweeps low; C1 springs over the blade and taps the sword guard with both sneakers, hands pocketed, a dust ring below. P06: Tight waist-level beat: C2 slashes across her chest path; C1 stays upright, slips inside the arc, and stamps the flat blade down with one sneaker. P07: Rear medium isolation: C1 rises onto one foot; long hair lifts into thick controlled ropes toward C2 as his sword recovers screen right. P08: Canted blade close: hair ropes clamp the sword blade at two points; the glow bends inside the lock, C2's arms freeze, C1's head becomes the lever. P09: Wide disarm: C1 yanks her head back once; the hair strips the sword from C2's grip and flings it spinning toward the far pillar, leaving C2 empty-handed. P10: Canted grab: the hair releases the sword and lashes around C2's torso and upper arms; C1 whips her head sideways, pulling him off balance toward the wall. P11: Wall impact aftermath: C2 hits the concrete wall hard and slumps unconscious at its base; dust and wall chips burst outward while the sword lies far away. P12: Wide tension setup: C1 faces C2 and plants near the wall as he slumps below; her hair bows backward away from him in thick loaded arcs, leaving a clear empty gap. P13: Canted release beat: C1 stays facing C2; all long hair commits forward as heavy spear-like locks with no loose rear curtain; pointed ends punch into his body with dust shock. P14: Vertical wall-side final: C1 still faces C2 as the same thick hair locks stay bowed through his body into the wall/floor, back of head clean at the roots; sword out of reach.

Prompt εικόνας

5,481 χαρακτήρες

Create a 16:9 anime action storyboard. [SUBJECT] Modern-minimal board for a warehouse duel: hands-pocketed lead girl redirects a swordsman with kicks, flings his sword away, wall-slams him, and ends with drawn-back hair impalement. [HEADER] Clean production-board header; graphics outside panels only. The header must contain exactly these two quoted lines: "HAIRTRIGGER SILENCE" "A pocket-still fighter disarms, wall-slams, and impales with drawn-back hair." [BOARD STRUCTURE] Use AUTO layout, 14 panels. Use compact panel headers exactly in this format: `P## / shot tag / beat name`. Draw one panel per BEATS entry in P## order. [VISUAL STYLE] Panel interiors: silent open-outline blocking thumbnails, thin graphite strokes, white paper, broad negative space, minimal slab/pillar/prop anchors. Use outer body and limb contours only; no faces, clothing detail, texture, tonal shading, fills, or color. Keep final color/light/wardrobe/palette only in `prompt_video.txt`. Effects are attached abstract marks only: contact bursts, dust wedges, smoke plumes, impact rings, or short trails tied to blade, sneaker, hair, floor, or impact point. [REFERENCES] Image A: lead silhouette, oversized hoodie block, very long hair mass, hands-in-pockets posture only. Image B: masked opponent silhouette, hooded jacket block, single large sword shape only. Each reference is exclusive to its assigned role; do not draw portraits, model sheets, samples, or inset images. [CONTINUITY] Keep two fighters, one sword, one lead hair mass, attached locks, effect origins, screen direction, cracked slab, and pillars consistent. Carried, dropped, blocked, attached, airborne, fallen, or pinned states are the same role/object, not copies. Keep sword, hair, and effect marks separate. Each panel is one frozen instant with one pose/state per role/object; avoid before/after wording such as then, after, before, first, next, later, or remains ... then. [COUNT LOCK] Every panel preserves exactly two fighter silhouettes and one sword prop. Active hair divides into five broad ribbon locks with clean contours, tapered tips, smooth interiors, all connected to the lead silhouette. From P07 onward, all visible long hair is those active ribbons; back of head shows only shared roots, no loose rear curtain. Final three panels use thick ribbons; tension panel keeps a clear empty gap; lead girl faces opponent. [TEXT RULES] Visible text: only the two quoted header lines and compact panel headers. Do not render section labels, role names, entity IDs, count text, notes, arrows, callouts, or annotations inside panels. [CONSTRAINTS] Avoid logos, watermarks, overlays, extra panels, insets, dense detail, panel color, duplicate/ghost entities, before-after copies, labels, IDs, count drift, and effect marks as props, icons, arrows, stickers, UI, or floating objects. [BEATS] Draw one storyboard panel per visual BEAT: BEATS: P01 / canted impact / high blade: Low canted wide; masked opponent lunges from screen right with sword overhead, lead girl screen left lifts right sneaker to meet the blade side. P02 / sole evidence / blade stop: Extreme close on sneaker sole pressing the flat sword face; opponent arm enters right, lead girl's leg enters left, one contact burst touches blade. P03 / low impact / crescent deflect: Ground-level low angle; lead girl pivots on one foot and crescent-kicks the thrusting sword aside, short impact arcs on blade edge. P04 / diagonal trap / hilt jam: Canted medium; lead girl's raised knee and sneaker tip pin the sword hilt off-center, masked opponent's shoulders folded over the jam. P05 / overhead escape / airborne tap: Top-down wide; lead girl suspended above the low sweep with both sneakers touching sword guard, masked opponent below, one dust ring on floor. P06 / close pressure / standing stamp: Tight waist-level frame; lead girl stays upright inside the horizontal sword path, one sneaker stamping the flat blade downward, masked opponent still holding hilt. P07 / rear isolation / hair waking: Rear medium behind lead girl; she stands on one foot foreground, hands pocketed, one hair mass lifting into five broad ribbon locks toward opponent screen right. P08 / blade close / hair lock: Tight canted close on sword blade; two broad hair ribbons wrap blade at two points, masked opponent's hands grip handle, hair origin visible at frame edge. P09 / wide disarm / sword thrown: Wide side view; lead girl leans back with thick hair ribbons hooked to the sword, one sword flying toward far pillar, masked opponent empty-handed. P10 / canted grab / body pull: Canted wide; thick hair ribbons wrap masked opponent's torso and upper arms, lead girl anchors screen left, opponent pulled toward wall. P11 / wall aftermath / unconscious drop: Low wall-side view; masked opponent slumps unconscious at wall base, dust plume at wall impact, same sword far away on slab. P12 / wide tension / hair drawn: Wide wall-side view; lead girl plants feet facing stunned opponent near wall; five thick ribbon locks pull backward away from him, clear empty gap. P13 / canted release / heavy entry: Canted medium; lead girl faces opponent, back of head clean at ribbon roots; five curved ribbons whip into shoulders, chest, abdomen, and thigh area with impact rings. P14 / vertical verdict / curved impalement: Vertical wall-side view; lead girl faces pinned opponent, back of head clean at ribbon roots; five thick curved ribbons pass through him into wall/floor plane.

Πώς να το χρησιμοποιήσετε

Αν θέλετε δικούς σας μαχητές, κρατήστε τα πεδία αναφοράς @[char1] και @[char2] και τη σειρά των πλάνων του storyboard, γιατί η ακολουθία του αφοπλισμού, του χτυπήματος στον τοίχο και του τελικού καρφώματος είναι αυτό που κάνει τη σκηνή να λειτουργεί. Αλλάξτε την ενδυμασία ή τις περιγραφές προσώπου στις αναφορές χαρακτήρων και όχι στις δράσεις. Το συναισθηματικό τόξο εξαρτάται από το ότι ο πρωταγωνιστής παραμένει χαλαρός ενώ ο αντίπαλος κλιμακώνει, οπότε διατηρήστε αυτή την αντίθεση. Μοιράστηκε ως prompt για Seedance και ταιριάζει σε σύντομες ακολουθίες δράσης για δοκιμές animation ή reels με ατμόσφαιρα μαχών.

#Χρησιμοποιεί τη φωτογραφία σας#Κινηματογραφικό#Anime#Ζώα#3D καρτούν#Cyberpunk

Κοινοποιήθηκε δημόσια στο X στις 28 Ιουν 2026. Όλα τα credits για αυτό το prompt και το αποτέλεσμά του ανήκουν στον δημιουργό του. Είναι δικό σας; Ζητήστε ενημέρωση ή αφαίρεση.

9,273 χαρακτήρες

Ερωτήσεις για αυτό το prompt

Με ποιο μοντέλο AI δημιουργήθηκε αυτό το prompt;

Κοινοποιήθηκε ως prompt για Seedance και το βίντεο σε αυτή τη σελίδα είναι το αποτέλεσμα που πήρε ο δημιουργός. Άλλα μοντέλα μπορούν να διαβάσουν το ίδιο κείμενο, αλλά το αποτέλεσμα θα φαίνεται διαφορετικό.

Μπορώ να αλλάξω τα στοιχεία σε αυτό το prompt;

Ναι. Έχει 3 μέρη που μπορείτε να αλλάξετε: αναφορά storyboard, char1, char2. Ανοίξτε το στούντιο prompt, συμπληρώστε τα και αντιγράψτε τη δική σας εκδοχή· ό,τι αφήσετε κενό διατηρεί την αρχική διατύπωση.

Χρειάζεται να ανεβάσω φωτογραφία;

Ναι. Αυτό το prompt λειτουργεί με μια φωτογραφία ή εικόνα που προσθέτετε μαζί με το κείμενο, οπότε επισυνάψτε τη δική σας εικόνα πριν το εκτελέσετε.

Ποιος δημιούργησε αυτό το prompt;

Κοινοποιήθηκε δημόσια στο X από τον/την @aimikoda στις 28 Ιουν 2026. Το prompt και το αποτέλεσμά του ανήκουν σε αυτόν/αυτήν και αυτή η σελίδα συνδέει με την αρχική ανάρτηση.

Περισσότερα από @aimikoda

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